Head First Iphone And Ipad Development

Author: Dan Pilone
Publisher: "O'Reilly Media, Inc."
ISBN: 1491950080
Size: 20.31 MB
Format: PDF, Docs
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Let's say you have a killer app idea for iPhone and iPad. Where do you begin? Head First iPhone and iPad Development will help you get your first application up and running in no time. You'll not only learn how to design for Apple's devices, you'll also master the iPhone SDK tools—including Xcode—and Objective-C programming principles to make your app stand out. Whether you're a seasoned Mac developer who wants to jump into the App store, or someone with strong object-oriented programming skills but no Mac experience, this book is a complete learning experience for creating eye-catching, top-selling iPhone and iPad applications. Install the iPhone OS SDK and get started using XCode Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management Take advantage of iPhone OS patterns such as datasources and delegates Preview your applications in the Simulator Build more complicated interactions that utilize multiple views, data entry/editing, and rotation Work with the iPhone's camera, GPS, and accelerometer Optimize, test, and distribute your application We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First iPhone and iPad Development has a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.

Head First Iphone Development

Author: Dan Pilone
Publisher: "O'Reilly Media, Inc."
ISBN: 0596803540
Size: 43.26 MB
Format: PDF, Mobi
View: 2454
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Provides information on using the iPhone SDK tools to create effective applications.

Xcode 4 Ios Development

Author: Steven F. Daniel
Publisher: Packt Publishing Ltd
ISBN: 1849691312
Size: 69.23 MB
Format: PDF
View: 290
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The iPhone is one of the hottest mobile devices on the planet. Whether you are just starting out with iOS Development or already have some knowledge in this area, you will benefit from what this book covers. Using this book's straightforward, step-by-step approach, you will go from Xcode 4 apprentice to Xcode 4 Jedi master in no time. Xcode 4 iOS Development Beginner's Guide will help you learn to build simple, yet powerful applications for the iPhone from the ground up. You will master the Xcode 4 tools and skills needed to create applications that are simple yet, like Yoda, punch far above their weight. You will start by learning about the Xcode 4 Development Tools, Xcode IDE, iOS Simulator, Objective-C 2, and Organizer. Then you will jump straight in and create applications using Xcode and Interface Builder. You finish up by learning how to build, package, and distribute your application to the Apple App Store. This book will teach you how to go about building simple applications from scratch, you will master how to download and install the Xcode 4 Development Tools, get to know the development environment and how to build great user interfaces (using Interface Builder), learn about the different iOS frameworks, learn how to implement video and audio playback, learn how to sense motion using the Accelerometer and Gyroscope, and how to improve the reliability and performance of your applications. After reading Xcode 4 iOS Development Beginner's Guide, you will be able to write your own applications for the iPhone with supreme efficiency. There are a lot of examples and images provided to get you up to speed quickly. Using this book's easy to follow step-by-step approach you will harness Xcode 4's firepower to create some stunning applications for your iPhone What you will learn from this book : Install and configure a set of frameworks to make your life easier for developing iPhone applications Download and install the Xcode 4 Development Tools Get started with Apple's Objective-C and Cocoa Touch Understand the Model-View-Controller (MVC) development paradigm Implement application input and views Build rotatable and resizable user interfaces Read and write data using the Core-Data framework Use the iPhone's media playback to play sounds and videos Create map and location-based services Sense motion using the Accelerometer and Gyroscope Manage source code with the Version Editor Use instruments to make your applications run smoothly Build, package and distribute your applications through the App Store Approach This step-by-step book guides you through the process of creating awesome iOS apps using Xcode 4. As a beginner's guide, it focuses on getting you through all the major learning points in a smooth, logical order while showing you how to avoid some common pitfalls. Who this book is written for If you want to learn how to build iOS applications that compete with the rest and make your mark within the iOS industry, this book is for you. You should have some basic programming experience with Objective-C, and a good understanding of OOP, as well as some knowledge of database design. No knowledge of Xcode 4 is required.

Objective C For Absolute Beginners

Author: Stefan Kaczmarek
Publisher: Apress
ISBN: 1484234294
Size: 50.84 MB
Format: PDF, ePub, Docs
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Learn Objective-C and its latest release, and learn how to mix Swift with it. You have a great idea for an app, but how do you bring it to fruition? With Objective-C, the universal language of iPhone, iPad, and Mac apps. Using a hands-on approach, you'll learn how to think in programming terms, how to use Objective-C to construct program logic, and how to synthesize it all into working apps. Gary Bennett, an experienced app developer and trainer, will guide you on your journey to becoming a successful app developer. Along the way you'll discover the flexibility of Apple’s developer tools If you're looking to take the first step towards App Store success, Objective-C for Absolute Beginners, Fourth Edition is the place to start. What You'll Learn Understand the fundamentals of computer programming: variables, design data structures, and working with file systems Examine the logic of object-oriented programming: how to use classes, objects, and methods Install Xcode and write programs in Objective-C Who This Book Is For Anyone who wants to learn to develop apps for the iPhone, iPad, Mac, or Watch using the Objective-C programming language. No previous programming experience is necessary.

Learning Ipad Programming

Author: Kirby Turner
Publisher: Addison-Wesley Professional
ISBN: 0321750403
Size: 58.70 MB
Format: PDF, ePub
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A guide to iPad programming provides instructions on building PhotoWheel, a photo management and sharing application, using iOS 5.

Beginning Ios 6 Development

Author: David Mark
Publisher: Apress
ISBN: 1430245123
Size: 77.39 MB
Format: PDF, ePub, Mobi
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The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 6 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 6 SDK, as well as with the latest version of Xcode. There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 6 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 6-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 6 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 6 SDK, and then guides you though the creation of your first simple application. From there, you’ll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages. The iOS 6 update to the bestselling and most recommended book for Cocoa touch developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective Written in an accessible, easy-to-follow style What you’ll learn Everything you need to know to develop your own bestselling iPhone and iPad apps Best practices for optimizing your code and delivering great user experiences How to create “universal” apps for both the iPhone and iPad What is data persistence and why is it important Get started with building cool, crisp User Interfaces What and how to use Table Views How to do graphics with Quartz and OpenGL ES What geo app development features the new iOS brings to the iPhone How to get your app in iCloud And much much more... Who this book is for Everyone who wants to start developing for iPhone, iPod touch, and iPad! For the latest source code, please head to www.iphonedevbook.com.

Learning Mobile App Development

Author: Jakob Iversen
Publisher: Addison-Wesley
ISBN: 0133489515
Size: 45.45 MB
Format: PDF, ePub, Docs
View: 2059
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The Only Tutorial Covering BOTH iOS and Android—for students and professionals alike! Now, one book can help you master mobile app development with both market-leading platforms: Apple’s iOS and Google’s Android. Perfect for both students and professionals, Learning Mobile App Development is the only tutorial with complete parallel coverage of both iOS and Android. With this guide, you can master either platform, or both—and gain a deeper understanding of the issues associated with developing mobile apps. You’ll develop an actual working app on both iOS and Android, mastering the entire mobile app development lifecycle, from planning through licensing and distribution. Each tutorial in this book has been carefully designed to support readers with widely varying backgrounds and has been extensively tested in live developer training courses. If you’re new to iOS, you’ll also find an easy, practical introduction to Objective-C, Apple’s native language. All source code for this book, organized by chapter, is available at https://github.com/LearningMobile/BookApps Coverage includes Understanding the unique design challenges associated with mobile apps Setting up your Android and iOS development environments Mastering Eclipse development tools for Android and Xcode 5 tools for iOS Designing interfaces and navigation schemes that leverage each platform’s power Reliably integrating persistent data into your apps Using lists (Android) or tables (iOS) to effectively present data to users Capturing device location, displaying it, and using it in your apps Accessing hardware devices and sensors Publishing custom apps internally within an organization Monetizing your apps on Apple’s AppStore or the Google Play marketplace, as well as other ways of profiting from app development, such as consulting and developer jobs

Starling Game Development Essentials

Author: Juwal Bose
Publisher: Packt Publishing Ltd
ISBN: 1783983558
Size: 11.11 MB
Format: PDF, ePub
View: 4572
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This is a practical, project-based guide that will help the reader to build Isometric, turn-based games using Starling. If you are an ActionScript developer and want to create cross-platform games with Starling, this book is for you. The FlagDefense game covers some complex topics in game development which are beneficial even for those who are already creating games with Starling. Prior knowledge of Starling will help, but is not necessary.

Author: Уильям Шекспир
Publisher: Litres
ISBN: 5040869231
Size: 49.73 MB
Format: PDF, ePub, Docs
View: 3926
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