: Source Wikia
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Source: Wikia. Pages: 48. Chapters: Absorb MP, Battle Cry, Blitz, Bonecrusher, Boost, Chakra, Charge, Chivalry, Concentrate, Control, Cover, Dance, Deluge, Double Attack, Doublehand, Dual Wield, Dualcast, First Aid, Flee, Focus, Gil Toss, Half MP, Iainuki, Invisible, Jump, Lancet, Learning, Magic Counter, Magick, Mortar, Ninjutsu, Oblivion, Piercing Magic, Poach, Provoke, Pummel, Reflex, Revive, Shadowbind, Sing, Sneak Attack, Souleater, Spellblade, Steal Gil, Summon, Throw, Turbo MP, Ultima, Vigilance, Whirlwind, Wind Slash. Excerpt: Absorb MP ), also known as Absorb Used MP and MP Absorb, is a recurring ability in the Final Fantasy series. It restores MP to the user. Celes Chere can use Runic, which negates a single spell cast and restores MP to her equal to the spell's MP cost. The MP Absorb Materia is a Support Materia that restores the user's MP when the paired ability is used. The amount restored is 1% of the damage dealt, but if the ability heals the target, MP Absorb will hurt the character instead. When linked to Magic and Summon Materia, MP Absorb will apply its effect to all abilities the Materia grants. When linked with a regular Command Materia, MP Absorb will apply its effect to the ability that is highlighted on the Materia. The darkened ability will only gain the effect if the character has another source for that ability; for example, if a character has Level 2 Throw, which grants Coin, the MP Absorb applies to Coin only, and not Throw, unless the character also equips another Throw Materia at Level 1. When linked with Master Command, MP Absorb will apply its effect to all commands in the Materia, plus the Attack and Item commands. (Throw is exempt unless the character has another source for the Throw ability, since Master Command doesn't support Throw as a separate ability). Equipping MP Absorb with Master Command allows the character to gain MP for performing regular attacks, but using healing items and magic will damage the user's MP equal of...