Anatomy For 3d Artists

Author: Chris Legaspi
Publisher: 3Dtotal Pub
ISBN: 9781909414242
Size: 76.46 MB
Format: PDF, ePub
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A comprehensive human anatomy guide for today's 3D artist, offering fundamental, theoretical and practical skills in anatomy and proportion.

Digital Sculpting With Mudbox

Author: Mike de la Flor
Publisher: CRC Press
ISBN: 113613638X
Size: 58.59 MB
Format: PDF, Kindle
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Digital sculpting is the use of tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of a real-life substance such as clay. Mudbox is the premier sculpting solution for digital artists, in that it allows them to naturally and easily sculpt detailed, organic characters and models in a way that feels like traditional sculpting. This book guides CG professionals through the process of creating amazing digital sculptures using the Mudbox arsenal of ground-breaking digital sculpting and 3D painting tools, and porting the models into their Maya or Max work. Artists will explore tried and true, traditional, sculpting techniques and learn to apply them to digital sculpting. A series of in-depth tutorials are incluced, each challenging them with progressively more complex models as they go on. Unique to this book are topics specific to fine art sculptors transitioning from traditional sculpting to digital sculpting. information found nowhere else for professional sculptors shows them how to successfully integrate digital sculpting into their workflow. Associated web site with: support files, models, materials, and textures for completing the tutorials in the book.

Essential Computer Graphics Techniques For Modeling Animating And Rendering Biomolecules And Cells

Author: Giorgio Luciano
Publisher: CRC Press
ISBN: 0429624115
Size: 26.99 MB
Format: PDF, ePub, Docs
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The book helps readers develop fundamental skills in the field of biomedical illustrations with a training approach based on step-by-step tutorials with a practical approach. Medical/scientific illustration mainly belongs to professionals in the art field or scientists trying to create artistic visualization. There is not a merging between the two, even if the demand is high. This leads to accurate scientific images with no appeal (or trivial mistakes), or appealing CSI-like images with huge scientific mistakes. This gives the fundamentals to the scientist so they can apply CG techniques that give a more scientific approach creating mistake-free images. Key Features This book provides a reference where none exist. Without overwhelming the reader with software details it teaches basic principles to give readers to fundamentals to create. Demonstrates professional artistic tools used by scientists to create better images for their work. Coverage of lighting and rendering geared specifically for scientific work that is toturoal based with a practical approach. Included are chapter tutorials, key terms and end of chapter references for Art and Scientific References for each chapter.

Art Fundamentals

Author: Gilles Beloeil
Publisher: 3dtotal Team
ISBN: 9781909414006
Size: 15.73 MB
Format: PDF
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A back-to-basics look at the fundamental concepts, conventions and theory that should be considered when creating art.