Berserk

Author: Kentaro Miura
Publisher: Dark Horse Comics
ISBN: 1595829423
Size: 67.36 MB
Format: PDF, ePub, Mobi
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Guts, the Black Swordsman, is marked with the Brand, which draws the forces of evil to him, but, with a gigantic sword and an elf companion, Guts battles the damned with a vengeance.

Blood Blockade Battlefront

Author: Yasuhiro Nightow
Publisher: Dark Horse Comics
ISBN: 1616552239
Size: 79.62 MB
Format: PDF, Docs
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When Zap is kidnapped, Libra leader Klaus von Reinhertz makes a deal to fight deadly monsters in an underground arena in order to free him.

Shadowbane

Author: John Henderson
Publisher: Brady
ISBN: 9780744001754
Size: 59.42 MB
Format: PDF
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BradyGames Shadowbane Official Strategy Guide provides complete coverage of the races, classes, and disciplines in the realm of Shadowbane. Comprehensive lists of the guild systems and the special powers associated with each. Strategies for building guilds, cities, and a strong economy are also included. Bestiary and multiplayer tactics will help gamers prevail.

The Bible And Feminism

Author: Yvonne Sherwood
Publisher: Oxford University Press
ISBN: 0191034193
Size: 27.21 MB
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This groundbreaking book breaks with established canons and resists some of the stereotypes of feminist biblical studies. It features a wide range of contributors who showcase new methodological and theoretical movements such as feminist materialisms, intersectionality, postidentitarian 'nomadic' politics, gender archaeology, and lived religion, and theories of the human and the posthuman. The Bible and Feminism: Remapping the Field engages a range of social and political issues, including migration and xenophobia, divorce and family law, abortion, 'pinkwashing', the neoliberal university, the second amendment, AIDS and sexual trafficking, and the politics of 'the veil'. Foundational figures in feminist biblical studies work alongside new voices and contributors from a multitude of disciplines in conversations with the Bible that go well beyond the expected canon-within-the-canon assumed to be of interest to feminist biblical scholars. Moving beyond the limits of a text-orientated model of reading, this collection looks at how biblical texts were actualized in the lives of religious revolutionaries, such as Joanna Southcott or Sor Juana Inés de la Cruz. It charts the politics of the Pauline veil in the self-understanding of Europe and reads the 'genealogical halls' in the book of Chronicles alongside acts of commemoration and forgetting in 9/11 and Tiananmen Square.

The Boardgamer Volume 8

Author: Bruce A. Monnin
Publisher: Past Into Print Publishing
ISBN:
Size: 56.17 MB
Format: PDF, Docs
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The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases, it devoted coverage to those classic, Avalon Hill games which no longer graced the pages of The General. Following the cessation of The General in June 1998, The Boardgamer was the primary periodical dedicated to the titles from AH/VG, until its final issue in 2004. The contents of this volume consists of: Strategy And Tactics In The Civil War - And Variant Rules The First Spoke - Where To Start In Air Baron War At Sea Series Replay - A Game On The AREA Ladder Mission SPB1 - Breakfast At The Café Gondree French Dune - Highlights Of The New Version Leaders And Morale - In Panzerblitz / Panzer Leader A.R.E.A. News - Technology Crunch Strategies For Winning At 7th Fleet - A Look At Scenarios 1-5 The Skies Of Caen Escorts Over Leipzig Escort To Muenster: An Ace Is Born A Legend's First Kill - Four Airforce / Dauntless Scenarios Strategies For Winning At 7th Fleet - A Look At Scenarios #6 Through #9 More New Scenarios - For Israeli Defense Force Battle Of Porto Praya - A Wooden Ships & Iron Men Scenario Adel Verpflichtet, By Hook Or By Crook, By Fair Means Or Foul - A Lot Of Fun, No Matter How You Say It! Adel Verpflichtet - Series Replay Modified 501 City-Fight-In-Four - A Modified Up Front Scenario Jutland In The Baltic - Battles Between the Germans and Russians The French Sellout - Not Your Average Advanced Third Reich Series Replay Potpourri For The Gamer - DEN, W&P, FE, VITP/WAS, SUB & FT 1999 March Madness Sweet Sixteen - Men’s and Women’s Teams Termoli - Panzer Leader Situations The Star of Africa - Air Force Scenarios Featuring Hans Joachim Marseille Unit ID Numbers For Counters - From The Boardgamer'’s Special Panzer Leader Issue Insert: Countersheet for Jutland Variant In Short, The Longest Day - An Old Monster Gets A Facelift Brethren Of The Coast - A Variant For Blackbeard The “Liberator” of Europe - The B24J Joins the Queen of the Skies A New (Inter)face - For Panzerblitz and Panzer Leader Point Of Decision - Allied Turn 2 Strategies in Victory In The Pacific AREA Scoring System For Board Games - An Open Letter to Tournament GM’s & Game Club Presidents

Lucas Samaras Objects And Subjects 1969 1986

Author: Lucas Samaras
Publisher: Abbeville Promotional
ISBN:
Size: 71.56 MB
Format: PDF, ePub
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Presents a view of Samaras' art as developed over the last 20 years including panoramas, photo transformations, boxes, the mirrored corridor, bronzes, chairs, and dot and disc paintings

The Art Of Computer Programming Volume 4a

Author: Donald E. Knuth
Publisher: Addison-Wesley Professional
ISBN: 0133488853
Size: 48.20 MB
Format: PDF, ePub
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The Art of Computer Programming, Volume 4A: Combinatorial Algorithms, Part 1 Knuth’s multivolume analysis of algorithms is widely recognized as the definitive description of classical computer science. The first three volumes of this work have long comprised a unique and invaluable resource in programming theory and practice. Scientists have marveled at the beauty and elegance of Knuth’s analysis, while practicing programmers have successfully applied his “cookbook” solutions to their day-to-day problems. The level of these first three volumes has remained so high, and they have displayed so wide and deep a familiarity with the art of computer programming, that a sufficient “review” of future volumes could almost be: “Knuth, Volume n has been published.” —Data Processing Digest Knuth, Volume n has been published, where n = 4A. In this long-awaited new volume, the old master turns his attention to some of his favorite topics in broadword computation and combinatorial generation (exhaustively listing fundamental combinatorial objects, such as permutations, partitions, and trees), as well as his more recent interests, such as binary decision diagrams. The hallmark qualities that distinguish his previous volumes are manifest here anew: detailed coverage of the basics, illustrated with well-chosen examples; occasional forays into more esoteric topics and problems at the frontiers of research; impeccable writing peppered with occasional bits of humor; extensive collections of exercises, all with solutions or helpful hints; a careful attention to history; implementations of many of the algorithms in his classic step-by-step form. There is an amazing amount of information on each page. Knuth has obviously thought long and hard about which topics and results are most central and important, and then, what are the most intuitive and succinct ways of presenting that material. Since the areas that he covers in this volume have exploded since he first envisioned writing about them, it is wonderful how he has managed to provide such thorough treatment in so few pages. —Frank Ruskey, Department of Computer Science, University of Victoria The book is Volume 4A, because Volume 4 has itself become a multivolume undertaking. Combinatorial searching is a rich and important topic, and Knuth has too much to say about it that is new, interesting, and useful to fit into a single volume, or two, or maybe even three. This book alone includes approximately 1500 exercises, with answers for self-study, plus hundreds of useful facts that cannot be found in any other publication. Volume 4A surely belongs beside the first three volumes of this classic work in every serious programmer’s library. Finally, after a wait of more than thirty-five years, the first part of Volume 4 is at last ready for publication. Check out the boxed set that brings together Volumes 1 - 4A in one elegant case, and offers the purchaser a $50 discount off the price of buying the four volumes individually. The Art of Computer Programming, Volumes 1-4A Boxed Set, 3/e ISBN: 0321751043

The Art Of Sanskrit Poetry

Author: Niels Hammer
Publisher: Munshirm Manoharlal Pub Pvt Limited
ISBN:
Size: 67.90 MB
Format: PDF, Kindle
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This book is both an introduction to Sanskrit and an investigation into the relationship between the nine basic affective states (bhava) and the form they take in the absence of self-interest (tatasthya) according to the theory of Indian aesthetics as developed in the Dhvanyaloka and the Abhinavabharati. To illustrate the process of aesthetic appreciation the different categories of suggestion (dhvani) in a continuous twelfth century poetic text (kavya), and the various forms of aesthetic experience (rasa) which the suggestions initiate, are analysed consecutively. The aspects of culture, mythology, astronomy, botany, etc., which were particularly characteristic of mediaeval India, are discussed in the notes on the basis of references to Vedic, Upanisadic, Epic, and Puranic texts, as well as to other anthologies of poetry, but also to recent scientific literature in order to explicate them in a more multidisciplinary context. The grammatical section is based on the text. The vocabulary facilitates alternative translations and hence different suggestions and aesthetic experiences. The General Index includes explanations of all grammatical forms and translations of Sanskrit technical terms plus cross references of English-Sanskrit and Latin-English-Sanskrit regarding flora and fauna.