The second novel in the bestselling Horus Heresy series, re-issued in a deluxe trade paperback format The Great Crusade that has taken humanity into the stars continues. The Emperor of mankind has handed the reins of command to his favoured son, the Warmaster Horus. Yet all is not well in the armies of the Imperium. Horus is still battling against the jealousy and resentment of his brother primarchs and, when he is injured in combat on the planet Davin, he must also battle his inner daemons. With all the temptations that Chaos has to offer, can the weakened Horus resist?
Far from Terra, the XVIth Legion continue in the Great Crusade as the 'Sons of Horus'. Putting the debacle with the interex behind him, the Warmaster has become more withdrawnas he struggles to deal with the jealousy of his brother primarchs, and increasingly relies on the council of his advisors as he plans each new campaign. Noble captain Garviel Loken harbours misgivings about the clandestine ways adopted by many of his brethren, but when the Legion is sent to reconquer the moon of Davin, it is clear that Horus has a personal stake in the matter which may have clouded his judgement. With dark forces rising against them, have the pimarch and his warriors been drawn into a trap?
Release on 2016-03-08 | by Graham McNeill,Dan Abnett,Ben Counter
Author: Graham McNeill,Dan Abnett,Ben Counter
Pubpsher: Games Workshop
For the first time in the New York Times bestselling series, this omnibus returns to the beginning of The Horus Heresy. The novels Horus Rising, False Gods and Galaxy in Flames are presented alongside additional stories that set the stage for the unimaginable conflict still to come... It was to be the dawn of a glorious new age. Following countless millennia of darkness and strife, the armies of the Emperor of Mankind had reconquered world after world in a Great Crusade, the like of which the galaxy had never seen. Having established themselves as the most powerful military force ever to march under a single banner, the Space Marine Legions were each led by a god-like primarch – those apparently immortal sons of the Emperor himself. Humanity seemed set to rule the stars once more. And then came Horus. The noble Warmaster, and reviled arch-traitor. For the first time in the New York Times bestselling series, this omnibus returns to the beginning of The Horus Heresy and shines new light on the events that preceded it. The novels Horus Rising,False Gods and Galaxy in Flames are presented alongside additional stories that set the stage for the unimaginable conflict still to come...
The human Imperium stands at its height of glory - thousands of worlds have been brought to heel by the conquering armies of mankind. At the peak of his powers, Warmaster Horus wields absolute control - but can even he resist the corrupting whispers of Chaos?
Tabletop Role-Playing Games and the Modern Fantastic
Author: Curtis D. Carbonell
Pubpsher: Oxford University Press
Category: Games & Activities
Dread Trident examines the rise of imaginary worlds in tabletop role-playing games (TRPGs), such as Dungeons and Dragons. With the combination of analog and digital mechanisms, from traditional books to the internet, new ways of engaging the fantastic have become increasingly realized in recent years, and this book seeks an understanding of this phenomenon within the discourses of trans- and posthumanism, as well as within a gameist mode. The book explores a number of case studies of foundational TRPGs. Dungeons and Dragons provides an illustration of pulp-driven fantasy, particularly in the way it harmonizes its many campaign settings into a functional multiverse. It also acts as a supreme example of depth within its archive of official and unofficial published material, stretching back four decades. Warhammer 40k and the Worlds of Darkness present an interesting dialogue between Gothic and science-fantasy elements. The Mythos of HP Lovecraft also features prominently in the book as an example of a realized world that spans the literary and gameist modes. Realized fantasy worlds are becoming ever more popular as a way of experiencing a touch of the magical within modern life. Reworking Northrop Frye's definition of irony, Dread Trident theorizes an ironic understanding of this process and in particular of its embodied forms.
Action and espionage comes to the Horus Heresy via one of the best selling authors from the Black Library When an astropath has a vision about the end of the heresy, it falls to a group of renegade traitors to get him off Terra
Release on 2004-05 | by Alan Merrett,Matt Ralphs,Steve Horvath,John (ART) Blanche
Author: Alan Merrett,Matt Ralphs,Steve Horvath,John (ART) Blanche
Pubpsher: Games Workshop Limited
The first of two art books packed with pictures based on the Horus Heresy series, Merrett's text reads like a history of the Heresy, and accompanies the work by such artists as Adrian Smith and John Blanche. There will also be some of Blanche's concept sketches.
This book was derived through inspiration, research, and mostly the working of the Holy Spirit. Worship as a way of life was instituted from the foundations of this world and the worlds beyond. It was worship that inspired God to duplicate himself in definitive yet diminutive forms and create other beings beside himself. It was love that was the driving force behind the inspiration to create worshippers that propelled his desire for adoration. It is the heart of every living thing that creeps, crawls, or walks on this earth and other livable lands. Worship has been the source of healing and hurt, if abused mistreated or misused. Blasphemy is the contradicting attitude toward God in conflict and opposition to the idea of worship, reproaching deity. As is norm, the breaking sequence brings a consequence, so is the blasphemy of deity as I know it—Elohim. This book sheds light into deeper insights, truths, and candor into the existence and continuance of worship as the source and basis of happiness. Matthew 26:65 refers to Jesus, the author of worship, a blasphemer according to the Sanhedrin, sending him to his Crucifixion, death, burial, and Resurrection. The lack of insight of the Sanhedrin into his attributes and nature paradoxically brought about the consequence for defiance, reflecting the spiritual effects of rebellion and insolence. Some penalty came as sudden retribution; others, over time, became the cost of impudence and its audacity. Penitence (due process) is taught in this book as a system of redemption from the effects of insubordination as opposed to the means to the end, i.e., blasphemy! Enjoy the journey as the times of refreshing emanating from the throne of the Creator engulf you.