Framed Ink

Framed Ink

Comic illustrations.

Framed Perspective Vol. 1

Technical Drawing for Visual Storytelling

Framed Perspective Vol. 1

Perspective is a discipline often set aside when it comes to general art study, though it is essential to master in order to produce any piece of art that is and feels realistic. As intimidating as perspective may seem, best-selling author and artist Marcos Mateu-Mestre delivers each lesson in an accessible and informative way that takes the mystery out of achieving successful scenes.

Framed Perspective Vol. 2

Technical Drawing for Shadows, Volume, and Characters

Framed Perspective Vol. 2

Building on the foundation established with the first book in the series, Framed Perspective 2 guides artists through the challenging tasks of projecting shadows in proper perspective on a variety of environments and working with characters in perspective set in particular situation or setting. Author and artist Marcos Mateu-Mestre reveals the many techniques and mechanics he has used to become proficient in such endeavors, including using anatomy, shadows, and clothing folds to define the shape and volume of characters within an environment. He also shares how to effectively observe a model or object to extract the right amount of information to then translate it into an impactful graphic and visual image, the goal of every visual storyteller.

Inktober All Year Long

Your Indispensable Guide to Drawing with Ink

Inktober All Year Long

The Inktober Handbook is the definitive guide to drawing in ink from Inktober founder Jake Parker. This book offers veteran inkists and novice practitioners alike the resources they need to reach the finish line of a month-long drawing challenge—any time of year! From nuts-and-bolts drawing instruction to advice on overcoming the urge to quit, this practical paperback is perfect for anyone looking to take their drawing to the next level. • The instructive and inspirational guide fans have been waiting for • Features Parker's whimsical illustrations Every October, people worldwide take up the challenge to complete one ink drawing a day for 31 days. The creative marathon Inktober has helped millions of artists of all skill levels master the tools and techniques of ink drawing. • A helpful and accessible guide to illustrators of all levels • Parker combines his enthusiasm for pen-and-ink drawing with encouragement and practical instruction. • Perfect for artists who want to practice regularly and love a challenge, pen-and-ink enthusiasts, and anyone looking to sharpen their drawing skills • You'll love this book if you love books like Framed Ink: Drawing and Composition for Visual Storytellers by Marcos Mateu-Mestre, Pen and Ink Drawing: A Simple Guide by Alphonso Dunn, and The Drawing Lesson: A Graphic Novel That Teaches You How to Draw by Mark Crilley.

Framed Drawing Techniques

Mastering Ballpoint Pen, Graphite Pencil, and Digital Tools for Visual Storytelling

Framed Drawing Techniques

No matter what stage artists are in their careers, "it's necessary to look toward the future eager to learn and to be better every day," writes artist and best-selling author Marcos Mateu-Mestre (Framed Ink, Framed Perspective Vol. 1 & 2) in his latest book, Framed Drawing Techniques, which is packed with opportunities to do just that. In exquisite and thoughtful detail, Mateu-Mestre lays out distinct approaches to drawing in the book's chapters--The Ballpoint Pen, Graphite Pencil, The Digital Way, and The Gray Scale--outlining the benefits and challenges of each, and specific digital editing techniques that can be applied to one's work in all the mediums to achieve the greatest results. Alongside his important technical lessons, on everything from depicting reflected light on a character's hair to how to add rain to dramatize a scene, is Mateu-Mestre's awe-inspiring artwork, which serves to educate and motivate artists of all levels to discover what incredible storytelling is possible with a single pen or pencil (or tablet).

Gesture Drawing

A Story-Based Approach

Gesture Drawing

This instructional drawing book is intended to guide the reader through a story-telling based approach to gesture drawing, utilizing different techniques and exercises that encourage and develop creative problem solving as it relates to observational studies. This book clearly outlines a work flow and process with a simple exercise program that encourages the artist to ask questions and create work that engages not only their audience but themselves. Rich illustrations are included throughout that depict this workflow and also different drawing and mark-making techniques, and how to apply the exercises throughout the course of the book. Included are video drawing tutorials and examples.

Interactive Stories and Video Game Art

A Storytelling Framework for Game Design

Interactive Stories and Video Game Art

The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.

Animation

From Concepts and Production

Animation

This book explains the creation of animation from concept to production. Instead of focusing on singular aspects of animation production, talented animators can learn to make better films by understanding the process as a whole. Veteran independent filmmaker Hannes Rall teaches you how to develop an animation project from the very start of conceptual exploration though to completed production. Subjects like script, storyboarding, character and production design illuminate the pre-production process; later chapters explain the production process applied to different animation techniques like 2D animation, 3D computer animation and stop motion. This book is just the right mix of practical advice, lavish illustrations, and industry case studies to give you everything you need to start creating animation today.