Hello World

Author: Warren Sande
Publisher: Manning Publications Company
ISBN: 9781617290923
Size: 35.47 MB
Format: PDF, ePub, Docs
View: 4236
Presents a guide for beginners on the fundamentals of computer programming using the Python language.

So You Want To Be A Coder

Author: Jane (J. M.) Bedell
Publisher: Simon and Schuster
ISBN: 1481460633
Size: 64.40 MB
Format: PDF, Kindle
View: 2496
Love coding? Make your passion your profession with this comprehensive guide that reveals a whole host of careers working with code. Behind the screen of your phone, tablet, computer, or game console lies a secret language that allows it all to work. Computer code has become as integral to our daily lives as reading and writing, even if you didn’t know it! Now it’s time to plug in and start creating the same technology you’re using every day. Covering everything from navigating the maze of computer languages to writing code for games to cyber security and artificial intelligence, So, You Want to Be a Coder? debugs the secrets behind a career in the diverse and state-of-the-art industry. In addition to tips and interviews from industry professionals, So, You Want to Be a Coder? includes inspiring stories from kids who are working with code right now, plus activities, a glossary, and helpful resources to put you on the path to a fun and rewarding career with computer code today!

Boost Your Steam Program With Great Literature And Activities

Author: Liz Knowles Ed.D.
Publisher: ABC-CLIO
ISBN: 1440862516
Size: 52.28 MB
Format: PDF, Kindle
View: 2251
You've created a STEAM program in your library, but how do you work literacy into the curriculum? With this collection of resource recommendations, direction for program development, and activities, you'll have students reading proficiently in no time. • Presents complementary annotated books and discussion questions to engage students in STEAM topics • Offers topical project and problem-solving activity ideas for students in the library makerspace • Provides research and additional resources for teachers and librarians to use in implementing successful STEAM programs

What Is Computer Coding

Author: Mary K. Pratt
Publisher: Lerner Publications
ISBN: 1467783080
Size: 55.58 MB
Format: PDF
View: 3167
Computers cannot understand human languages such as English. Instead they follow instructions written in special codes. Computer programmers use these codes to design video games and computer programs. How does computer coding work? Read this book to find out!

Computer Math

Author: James Fischer
Publisher: Simon and Schuster
ISBN: 142228915X
Size: 21.25 MB
Format: PDF, Mobi
View: 6369
From download speeds to the amount of memory left on your hard drive, math is a big part of using computers. Understanding the math that is so important to computers can help you in the classroom and in future jobs. When you're playing computer games, understanding math can even help you have more fun. In Computer Math, you'll learn about how math powers the computers you use every day.

Hello Raspberry Pi

Author: Ryan Heitz
Publisher: Manning Publications Company
ISBN: 9781617292453
Size: 44.14 MB
Format: PDF, ePub, Docs
View: 6324
Summary A fun and imaginative way for kids and other beginners to take their first steps programming on a Raspberry Pi. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology The Raspberry Pi is a small, low-cost computer invented to encourage experimentation. The Pi is a snap to set up, and using the free Python programming language, you can learn to create video games, control robots, and maybe even write programs to do your math homework! About the Book Hello Raspberry Pi! is a fun way for kids to take their first steps programming on a Raspberry Pi. First, you discover how to set up and navigate the Pi. Next, begin Python programming by learning basic concepts with engaging challenges and games. This book gives you an introduction to computer programming as you gain the confidence to explore, learn, and create on your own. The last part of the book introduces you to the world of computer control of physical objects, where you create interactive projects with lights, buttons, and sounds. What's Inside Learn Python with fun examples Write games and control electronics Use Pygame for video game sounds and graphics Loaded with programming exercises About the Reader To use this book, you'll need a Raspberry Pi starter kit, keyboard, mouse, and monitor. No programming experience needed. About the Author Ryan Heitz is a teacher, programmer, maker, father, and big kid. He specializes in teaching kids to code in a fun and engaging way. Table of Contents PART 1 GETTING STARTED 1 Meet Raspberry Pi Exploring Python PART 2 PLAYING WITH PYTHON Silly Sentence Generator 3000: creating interactive programs Norwegian Blue parrot game: adding logic to programs Raspi's Cave Adventure PART 3 PI AND PYTHON PROJECTS Blinky Pi Light Up Guessing Game DJ Raspi APPENDIXES Raspberry Pi troubleshooting Raspberry Pi ports and legacy boards Solutions to chapter challenges Raspberry Pi projects

Hello Swift

Author: Tanmay Bakshi
Publisher: Pearson Professional
ISBN: 9781617292620
Size: 63.73 MB
Format: PDF, Mobi
View: 271
Bakshi provides an approachable, well-illustrated, step-by-step guide that teaches young readers how to program using the Swift language while they develop iOS apps. The author presents readers with a how-to guide to creating their first simple app, written from a kid's perspective.

Automate The Boring Stuff With Python

Author: Al Sweigart
Publisher: No Starch Press
ISBN: 1593275994
Size: 52.17 MB
Format: PDF, ePub, Docs
View: 7490
If you’ve ever spent hours renaming files or updating hundreds of spreadsheet cells, you know how tedious tasks like these can be. But what if you could have your computer do them for you? In Automate the Boring Stuff with Python, you’ll learn how to use Python to write programs that do in minutes what would take you hours to do by hand—no prior programming experience required. Once you’ve mastered the basics of programming, you’ll create Python programs that effortlessly perform useful and impressive feats of automation to: Search for text in a file or across multiple filesCreate, update, move, and rename files and foldersSearch the Web and download online contentUpdate and format data in Excel spreadsheets of any sizeSplit, merge, watermark, and encrypt PDFsSend reminder emails and text notificationsFill out online forms Step-by-step instructions walk you through each program, and practice projects at the end of each chapter challenge you to improve those programs and use your newfound skills to automate similar tasks. Don’t spend your time doing work a well-trained monkey could do. Even if you’ve never written a line of code, you can make your computer do the grunt work. Learn how in Automate the Boring Stuff with Python. Note: The programs in this book are written to run on Python 3.

Raspberry Pi System Programming For Beginner

Author: Agus Kurniawan
Publisher: PE Press
Size: 45.13 MB
Format: PDF
View: 1554
This book helps how to learn system programming on Raspberry Pi using C language and core system libraries. Several code samples are provided for ease of understanding about system programming. **TOC** 1. Preparing Development Environment 1.1 Raspberry Pi 1.2 Compiler and Development Tools 1.3 Hello World 2. File I/O 2.1 Opening and Closing File 2.1.1 open() and close() 2.1.2 creat() 2.1.3 Creating a New File 2.2 Reading Data from File 2.3 Writing Data into File 2.4 Appending Data Into File 2.5 Truncating Files 2.6 Copying File 2.7 Seeking 3. Buffered I/O 3.1 Opening and Closing File 3.2 Reading Data File 3.2.1 fgetc() 3.2.2 fgets() 3.3 Writing Data File 3.3.1 fputc() 3.3.2 fputs() 3.4 Binary File 3.4.1 Writing Binary Data 3.4.2 Reading Binary Data 3.5 Seeking 4. Process 4.1 Process ID 4.2 Running Process 4.3 Terminating Process 4.4 Creating Child Process 5. Threading 5.1 Creating Thread 5.2 Thread ID 5.3 Terminating Thread 5.3.1 Terminating Itself 5.3.2 Terminating Others 5.4 Joining Thread 5.5 Thread Mutex 5.6 Condition Variables 5.6.1 Signaling 5.6.2 Broadcasting 6. Interprocess Communication 6.1 Pipe 6.1.1 popen() 6.1.2 pipe() 6.2 FIFOs 6.2.1 FIFO Server 6.2.2 FIFO Client 6.2.3 Running 6.3 Message Queues 6.3.1 Message Queue Sender 6.3.2 Message Queue Receiver 6.3.3 Executing 6.3.4 Removing Message Queue 6.4 Shared Memory 6.4.1 Server 6.4.2 Client 6.4.3 Running 6.4.3 Removing Shared Memory 7. Socket Programming 7.1 Getting Local Hostname 7.2 Creating and Connecting 7.2.1 Server 7.2.2 Client 7.2.3 Testing 7.3 Data Transfer 7.3.1 Server 7.3.2 Client 7.3.3 Testing 7.4 Datagram Socket 7.4.1 Server 7.4.2 Client 7.4.3 Testing 7.5 Case Study: Building Client-Server with Multi Clients 7.5.1 Server 7.5.2 Client 7.5.3 Testing 7.6 Case Study: Socket with HTTP Protocol 7.6.1 HTTP Get 7.6.2 HTTP Post 8. Serial Communication 8.1 Working with Serial Port 8.2 Arduino for Target Serial Port 8.3 Attaching Arduino to Raspberry Pi 8.4 Reading Serial Communication 8.4.1 Arduino Program 8.4.2 Reading Application 8.4.3 Testing 8.5 Writing Data to Serial Port 8.5.1 Arduino Program 8.5.2 Writing Application 8.5.3 Testing 9. GPIO 9.1 Review GPIO 9.2 GPIO Libraries 9.2.1 BCM2835 C library 9.2.2 WiringPi 9.3 Reading Data from GPIO 9.3.1 Arduino as Digital Source 9.3.2 Implementing with BCM2835 C library 9.3.3 Implementing with WiringPi