Interaction Design

Beyond Human-Computer Interaction

Interaction Design

This is an ideal resource for learning the interdisciplinary skills needed for interaction design, human computer interaction, information design, web design and ubiquitous computing. This text offers a cross-disciplinary, practical and process-oriented introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied.

Interaction Design

Beyond Human - Computer Interaction

Interaction Design

"Rogers, Preece and Sharp are a bestselling author team, acknowledged leaders and educators in their field, with a strong global reputation.They bring depth of scope to the subject, encompassing the latest technologies and devices including facebook and YouTube. Interaction Design offers a cross-disciplinary, practical and process-oriented approach to Human Computer Interaction, showing not just what principals ought to apply to Interaction Design, but crucially how they can be applied. Motivating examples are included to illustrate technical, social, and ethical issues, making the book approachable and adaptable for both Computer Science and non-Computer Science users. Interviews with key HCI luminaries are included and provide an insight into current and future trends. The text comes with a lively and highly interactive companion web site containing a rich set of resources enabling students to collaborate on experiments and designs, take part in competitions, find resources and communicate with others"--

Interaction Design

Beyond Human-Computer Interaction

Interaction Design

A new edition of the #1 text in the human computer Interaction field! Hugely popular with students and professionals alike, the Fifth Edition of Interaction Design is an ideal resource for learning the interdisciplinary skills needed for interaction design, human-computer interaction, information design, web design, and ubiquitous computing. New to the fifth edition: a chapter on data at scale, which covers developments in the emerging fields of 'human data interaction' and data analytics. The chapter demonstrates the many ways organizations manipulate, analyze, and act upon the masses of data being collected with regards to human digital and physical behaviors, the environment, and society at large. Revised and updated throughout, this edition offers a cross-disciplinary, practical, and process-oriented, state-of-the-art introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied. Explains how to use design and evaluation techniques for developing successful interactive technologies Demonstrates, through many examples, the cognitive, social and affective issues that underpin the design of these technologies Provides thought-provoking design dilemmas and interviews with expert designers and researchers Uses a strong pedagogical format to foster understanding and enjoyment An accompanying website contains extensive additional teaching and learning material including slides for each chapter, comments on chapter activities, and a number of in-depth case studies written by researchers and designers.

Interaction Design

Beyond Human-computer Interaction

Interaction Design

The authors present an up-to-date exposition of the design of the current and next generation interactive technologies, such as the Web, mobiles and wearables.

Human-Computer Interaction. Interaction Design and Usability

12th International Conference, HCI International 2007, Beijing, China, July 22-27, 2007, Proceedings

Human-Computer Interaction. Interaction Design and Usability

Here is the first of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, China, jointly with eight other thematically similar conferences. It covers interaction design: theoretical issues, methods, techniques and practice; usability and evaluation methods and tools; understanding users and contexts of use; and models and patterns in HCI.

Human-Computer Interaction

Theory and Practice

Human-Computer Interaction

This four volume set provides the complete proceedings of the 10th International Conference on Human-Computer Interaction held June, 2003 in Crete, Greece. A total of 2,986 individuals from industry, academia, research institutes, and governmental agencies from 59 countries submitted their work for presentation at the conference. The papers address the latest research and development efforts, as well as highlight the human aspects of design and use of computing systems. Those accepted for presentation thoroughly cover the entire field of human-computer interaction, including the cognitive, social, ergonomic, and health aspects of work with computers. The papers also address major advances in knowledge and effective use of computers in a variety of diversified application areas, including offices, financial institutions, manufacturing, electronic publishing, construction, health care, and disabled and elderly people.

Human-Computer Interaction: Design and Development Approaches

14th International Conference, HCI International 2011, Orlando, FL, USA, July 9-14, 2011, Proceedings

Human-Computer Interaction: Design and Development Approaches

This four-volume set LNCS 6761-6764 constitutes the refereed proceedings of the 14th International Conference on Human-Computer Interaction, HCII 2011, held in Orlando, FL, USA in July 2011, jointly with 8 other thematically similar conferences. The revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers of this first volume are organized in topical sections on HCI design, model-based and patterns-based design and development, cognitive, psychological and behavioural issues in HCI, development methods, algorithms, tools and environments, and image processing and retrieval in HCI.

Internationalization, Design and Global Development

Third International Conference, IDGD 2009, Held as Part of HCI International 2009, San Diego, CA, USA,July 19-24, 2009, Proceedings

Internationalization, Design and Global Development

This volume constitutes the refereed proceedings of the Third International Conference on Internationalization, Design and Global Development, IDGD 2009, held in San Diego, CA, USA, in July 2009 in the framework of the 13th International Conference on Human-Computer Interaction, HCII 2009 with 10 other thematically similar conferences. The 57 revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the entire field of internationalization, design and global development and address the following major topics: cross-cultural user interface design; culture, community, collaboration and learning; internationalization and usability; ICT for global development; and designing for eCommerce, eBusiness and eBanking.

Interaction Design Patterns für NFC-basierte Electronic Data Capture Anwendungen

Interaction Design Patterns für NFC-basierte Electronic Data Capture Anwendungen

Die Arbeit beschäftigt sich mit der Gestaltung von Interaction Design Patterns für Near Field Communication (NFC)-basierte Electronic Data Capture Anwendungen. Basis hierfür bilden das Design, die Entwicklung und die Evaluierung zweier mobiler NFC-basierter Anwendungen zur Selbstbewertung des Gesundheitszustandes. Als Domäne für die Anwendung der Interaction Design Patterns wird das Gesundheitswesen, Patienten mit eingeschränkter Feinmotorik, ausgewählt. Um das Ziel, die Entwicklung der Interaction Design Patterns für NFC-basierte Electronic Data Capture Anwendungen, zu erreichen, folgt die Arbeit dem gestaltungsorientieren Forschungsansatz (Design Science Research) und kombiniert mehrere Forschungsmethoden miteinander. Die entwickelten EDC-Anwendungen sind in zwölfwöchigen Feldtests mit Patienten einer Machbarkeitsstudie unterzogen worden. Ausgehend von diesen Ergebnissen und Erkenntnissen aus den Phasen Design, Entwicklung und Evaluierung der Prototypen werden 16 Interaction Design Patterns für die Entwicklung von NFC-basierten EDC Anwendungen abgeleitet. Die Interaction Design Patterns werden von Experten auf ihre Verständlichkeit und Nützlichkeit evaluiert worden. Insgesamt stehen 16 evaluierte Interaction Design Patterns zur Verfügung. Der Inhalt • Near Field Communication (NFC) • NFC basierte Electronic Data Capture (EDC) Anwendungen zur Patientenselbstbewertung • Interaction Design Patterns für die NFC-basierte Entwicklung von EDC Anwendungen Die Zielgruppe Dozenten und Studenten der Wirtschaftsinformatik und Design, sowie Praktikern aus Design und Entwicklung.