Mindstorms

Author: Seymour A. Papert
Publisher: Basic Books
ISBN: 9780465046744
Size: 29.50 MB
Format: PDF, ePub
View: 6339
Download
Mindstorms has two central themes: that children can learn to use computers in a masterful way and that learning to use computers can change the way they learn everything else. Even outside the classroom, Papert had a vision that the computer could be used just as casually and as personally for a diversity of purposes throughout a person's entire life. Seymour Papert makes the point that in classrooms saturated with technology there is actually more socialization and that the technology often contributes to greater interaction among students and among students and instructors.

The Children S Machine

Author: Seymour Papert
Publisher: Basic Books
ISBN:
Size: 55.61 MB
Format: PDF, ePub
View: 5356
Download
The author of Mindstorms shows readers how to integrate the computer into all areas of the school curriculum instead of making it a specialized course or just another gadget. 30,000 first printing. $30,000 ad/promo.

Times Of The Technoculture

Author: Kevin Robins
Publisher: Psychology Press
ISBN: 9780415161169
Size: 36.36 MB
Format: PDF, ePub
View: 6611
Download
Times of the Technoculture explores the social and cultural impact of new technologies, tracing the origins of the information society from the coming of the machine with the industrial revolution to the development of mass production techniques in the early twentieth century. The authors look at how the military has controlled the development of the information society, and consider the centrality of education in government attempts to create a knowledge society. Engaging in contemporary debates surrounding the internet, Robins and Webster question whether it can really offer us a new world of virtual communities, and suggest more radical alternatives to the corporate agenda of contemporary technologies.

Learning Strategies And Constructionism In Modern Education Settings

Author: Daniela, Linda
Publisher: IGI Global
ISBN: 1522554319
Size: 68.34 MB
Format: PDF, Docs
View: 4557
Download
Educational strategies have evolved over the years due to research breakthroughs and the application of technology. By using the latest learning innovations, curriculum and instructional design can be enhanced and strengthened. Also, as learners move away from traditional scholarly media and toward technology-based education, students gain an advantage in learning about their world and how to interact with modern society. Learning Strategies and Constructionism in Modern Education Settings is a critical scholarly resource that enhances the competencies of educational professionals by providing practical advice on providing an innovative educational process to promote the cognitive growth of individuals, regardless of special needs or obstacles. The book features coverage on a variety of topics including integration approaches of digital media in the teaching/learning process, the role of parents for developing digital literacy in their young children, and the effectiveness of using technology tools to teach mathematics. As a publication focused on education advancements through technology, the book serves as a useful resource for academicians, educators, school administrators, and individuals seeking current research on education technologies.

Getting To Know Lego Mindstorms

Author: Therese M. Shea
Publisher: The Rosen Publishing Group, Inc
ISBN: 1477777024
Size: 59.74 MB
Format: PDF, ePub
View: 428
Download
Makerspaces are community workspaces where people can build projects, and Lego Mindstorms is among the most cutting-edge technologies used. Lego Mindstorms are software-hardware kits that allow virtually anyone to build programmable robots. Best of all, these robots are built out of Legos, feeding into any young person’s childlike sensibilities. Lego Mindstorms also taps into curriculum-based STEM learning by teaching students the science, technology, engineering, and math skills needed for many of tomorrow’s careers. Lego Mindstorms is the perfect bridge between play and education, and can fuel a young person’s knowledge and creativity.

Connected Code

Author: Yasmin B. Kafai
Publisher: MIT Press
ISBN: 0262027755
Size: 42.74 MB
Format: PDF, Docs
View: 1159
Download
Why every child needs to learn to code: the shift from "computational thinking" to computational participation.

Learning With Computers

Author: Paul Light
Publisher: Routledge
ISBN: 1134764715
Size: 13.27 MB
Format: PDF, ePub, Mobi
View: 3139
Download
Contrary to the belief that computers isolate users, Karen Littleton and Paul Light demonstrate that learning with computers is often a collaborative and social activity. Learning with Computers brings together a significant body of research that shows how working with others at the computer can be beneficial to learners of all ages, from the early school years to the highest levels of education. It also investigates factors such as gender that explain why some interactions are not as productive as others.

Windows On Mathematical Meanings

Author: Richard Noss
Publisher: Springer Science & Business Media
ISBN: 9400916965
Size: 76.33 MB
Format: PDF, Mobi
View: 1345
Download
This book challenges some of the conventional wisdoms on the learning of mathematics. The authors use the computer as a window onto mathematical meaning-making. The pivot of their theory is the idea of webbing, which explains how someone struggling with a new mathematical idea can draw on supportive knowledge, and reconciles the individual's role in mathematical learning with the part played by epistemological, social and cultural forces.

The Information Technology Revolution

Author: Tom Forester
Publisher: MIT Press
ISBN: 9780262560337
Size: 32.55 MB
Format: PDF, Docs
View: 2015
Download
Essays discuss software, supercomputers, artificial intelligence, telecommunications, videotext, personal computers, factory automation, computer crime, and smart weapons