Modern Recording Techniques

Modern Recording Techniques

Focal Press is proud to present a completely updated edition of the most popular and authoritative recording guide on the market. New for 2009, the seventh edition of David Huber's classic carries you into today's exciting age of audio production, where you can create and record music in ways that few ever dreamed possible. This definitive handbook guides you through the process of creating, understanding and mastering both the professional and project studio. From recording basics to the most cutting-edge techniques available, MRT provides you with complete understanding of the tools and day-to-day practices of music recording and production. Newly expanded and updated chapters cover the Digital Audio Workstation (DAW), plug-ins, looping, groove tools, surround sound, mastering and more. With its interactive companion website (www.modrec.com) featuring instructional videos full of bonus tips and tricks, new tutorials, an indispensable audio glossary, and much more, this dynamite book/website combo leaves no recording question unanswered, and gives you the chance to share ideas, get tips, and seek out expert advice just when you need it.

Sound FX

Unlocking the Creative Potential of Recording Studio Effects

Sound FX

FX introduces today's up and coming musician to the fantastic creative potential of the most popular instrument today- the home studio. Explaining the basic and advanced signal processing techniques used in professional music production (EQ, compression, delay, reverb etc), using real world popular music examples and an emphasis on the perceptual results and musical value of these effects, FX teaches the Recording Musician how to achieve professional production standards and maximise their creative potential. * Only book to cover the technical basics and creative potential of signal processing effects * Accompanying website includes audio examples of all the effects discussed in the book * Includes real world popular music samples, bridging the gap between technical explanations and the real world --Publisher.

Women in Audio

Women in Audio

Women in Audio features almost 100 profiles and stories of audio engineers who are women and have achieved success throughout the history of the trade. Beginning with a historical view, the book covers the achievements of women in various audio professions and then focuses on organizations that support and train women and girls in the industry. What follows are eight chapters divided by discipline, highlighting accomplished women in various audio fields: radio; sound for film and television; music recording and electronic music; hardware and software design; acoustics; live sound and sound for theater; education; audio for games, virtual reality, augmented reality, and mixed reality, as well as immersive sound. Women in Audio is a valuable resource for professionals, educators, and students looking to gain insight into the careers of trailblazing women in audio-related fields and represents required reading for those looking to add diversity to their music technology programs.

Hack Audio

An Introduction to Computer Programming and Digital Signal Processing in MATLAB

Hack Audio

Computers are at the center of almost everything related to audio. Whether for synthesis in music production, recording in the studio, or mixing in live sound, the computer plays an essential part. Audio effects plug-ins and virtual instruments are implemented as software computer code. Music apps are computer programs run on a mobile device. All these tools are created by programming a computer. Hack Audio: An Introduction to Computer Programming and Digital Signal Processing in MATLAB provides an introduction for musicians and audio engineers interested in computer programming. It is intended for a range of readers including those with years of programming experience and those ready to write their first line of code. In the book, computer programming is used to create audio effects using digital signal processing. By the end of the book, readers implement the following effects: signal gain change, digital summing, tremolo, auto-pan, mid/side processing, stereo widening, distortion, echo, filtering, equalization, multi-band processing, vibrato, chorus, flanger, phaser, pitch shifter, auto-wah, convolution and algorithmic reverb, vocoder, transient designer, compressor, expander, and de-esser. Throughout the book, several types of test signals are synthesized, including: sine wave, square wave, sawtooth wave, triangle wave, impulse train, white noise, and pink noise. Common visualizations for signals and audio effects are created including: waveform, characteristic curve, goniometer, impulse response, step response, frequency spectrum, and spectrogram. In total, over 200 examples are provided with completed code demonstrations.

Intelligent Music Production

Intelligent Music Production

Intelligent Music Production presents the state of the art in approaches, methodologies and systems from the emerging field of automation in music mixing and mastering. This book collects the relevant works in the domain of innovation in music production, and orders them in a way that outlines the way forward: first, covering our knowledge of the music production processes; then by reviewing the methodologies in classification, data collection and perceptual evaluation; and finally by presenting recent advances on introducing intelligence in audio effects, sound engineering processes and music production interfaces. Intelligent Music Production is a comprehensive guide, providing an introductory read for beginners, as well as a crucial reference point for experienced researchers, producers, engineers and developers.

Beep to Boom

The Development of Advanced Runtime Sound Systems for Games and Extended Reality

Beep to Boom

Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime systems. Packed with practical examples and insights, the book explains each component of these complex geometries of sound. Using practical, lowest-common-denominator techniques, Goodwin covers soundfield creation across a range of platforms from phones to VR gaming consoles. Whether creating an audio system from scratch or building on existing frameworks, the book also explains costs, benefits and priorities. In the dynamic simulated world of games and extended reality, interactive audio can now consider every intricacy of real-world sound. This book explains how and why to tame it enjoyably.

Journal of the Audio Engineering Society

Journal of the Audio Engineering Society

"Directory of members" published as pt. 2 of Apr. 1954- issue.

Handbook of recording engineering

Handbook of recording engineering

John Eargle's 4th edition of The Handbook of Recording Engineering is the latest version of his long-time classic hands-on book for aspiring recording engineers. It follows the broad outline of its predecessors, but has been completely recast for the benefit of today's training in recording and its allied arts and sciences.Digital recording and signal processing are covered in detail, as are actual studio miking and production techniques -- including the developing field of surround sound. As always, the traditional topics of basic stereo, studio acoustics, analog tape recording, and the stereo LP are covered in greater detail than you are likely to find anywhere except in archival references.This book has been completely updated with numerous new topics added and outdated material removed. Many technical descriptions are now presented in Sidebars, leaving the primary text for more general descriptions.Handbook of Recording Engineering, Fourth Edition is for students preparing for careers in audio, recording, broadcast, and motion picture sound work. It will also be useful as a handbook for professionals already in the audio workplace._______________________________________John Eargle has consulted extensively in electroacoustical product development, primarily with JBL Incorporated and other companies in the Harman International group. He also founded his own company, now called JME Consulting Corporation. He has published numerous technical articles, and his books, Handbook of Recording Engineering, The Microphone Handbook, Handbook of Sound System Design, Electroacoustical Reference Data, Music, Sound, and Technology, and The Loudspeaker Handbook, are considered classics in the field. He currently holds the position of Senior Director of Product Development and Application for JBL Professional.

Audio

Audio