Pathfinder Roleplaying Game Bestiary 6 Pocket Edition

Author: Jason Bulmahn
Publisher:
ISBN: 9781640781597
Size: 19.28 MB
Format: PDF, Kindle
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Bow Down in Fear! Monsters have long stalked us in the darkness. Within this book, you'll find a host of these creatures for use in the Pathfinder Roleplaying Game. Face off against archdevils and the Horsemen of the Apocalypse, planar dragons and the legendary wild hunt, proteans and psychopomps, and hundreds more! Some creatures, such as the capricious taniwha, the mysterious green man, or the powerful empyreal lords, might even be willing to provide your heroes aid--if they deserve it! Pathfinder RPG Bestiary 6 is the sixth must-have volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era. Pathfinder RPG Bestiary 6 includes: * More than 200 different monsters. * New player-friendly races, like the crazed monkey goblins, the telepathic albino munavris, the river-dwelling fey naiads, the wolflike rougarou, and the yaddithians of the Elder Mythos. * Numerous powerful demigods, from archdevils and Great Old Ones to empyreal lords and qlippoth lords. * New animal companions and other allies, such as fierce devil monkeys and loyal clockwork hounds. * New templates, including the entothrope and the mongrel giant, to help you get more life out of classic monsters. * Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat. * Expanded universal monster rules to simplify combat. * Challenges for every adventure and every level of play. * AND MUCH, MUCH MORE!

Bestiary

Author: James Jacobs
Publisher:
ISBN: 9781601259318
Size: 74.80 MB
Format: PDF, Mobi
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The End is Nigh! Truly legendary heroes require truly legendary foes, and now these world-ending menaces have arrived! Within this book, you'll find hundreds of monsters for use in the Pathfinder Roleplaying Game. Test your mettle against Archdevils and the Horsemen of the Apocalypse, two-headed dragons and the Wild Hunt, conqueror worms or living statues haunted by dead gods, troops of goblins or strangely sentient oozes, and myriad other menaces suitable for all levels of play! Yet not every legend needs to tell of foes, and within these pages you'll also find that new empyreal lords, dragons from Heaven, and the mythical Green Man all stand ready to aid you on your quests-if you prove yourself worthy. Pathfinder RPG Bestiary 6 is the latest indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era. Pathfinder Roleplaying Game Bestiary 6 includes: - More than 200 different monsters. - Strange new player-character-suitable races like the canine rougarou, the watery fey naiad, the crazed monkey goblin, and the Lovecraftian yaddithian, Darklands-dwelling munavri. - Powerful foes from myth and legend, such as the Archdevil Mephistopheles, Charon of the River Styx, and that notorious haunter of holidays known as Krampus! - New animal companions, constructs waiting creation by skilled spellcasters, and a new category of true dragon from the Outer Planes. - New templates to help you get more life out of classic monsters, including the shape-changing vermin-themed entothrope and the intelligent hivemind swarm. - Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat. - Expanded universal monster rules to simplify combat. - Challenges for every adventure and every level of play. - AND MUCH, MUCH MORE!

Roleplaying Game

Author: Paizo Inc. Staff
Publisher:
ISBN: 9781601259509
Size: 67.29 MB
Format: PDF, Kindle
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Explore new and uncharted depths of roleplaying with the Pathfinder RPG Advanced Player's Guide! Empower your existing characters with expanded rules for all 11 Pathfinder Roleplaying Game core classes and seven core races, or build a new one from the ground up with one of six brand-new, 20-level base classes. Whether you're designing your own monstrous helpers as an enigmatic summoner, brewing up trouble with a grimy urban alchemist, or simply teaching an old rogue a new trick, this book has everything you need to make your heroes more heroic. The Pathfinder RPG Advanced Player's Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium. The 336-page Pathfinder RPG Advanced Player's Guide includes: * Six new base classes: the monster-hunting inquisitor, the explosive alchemist, the noble cavalier, the prophecy-haunted oracle, the monster-crafting summoner, and the hex-weaving witch * More than a hundred innovative new feats and combat abilities for characters of all classes, including Steal, Point-Blank Master, and Bouncing Spell * Variant class abilities, rules subsystems, and thematic archetypes for all 11 core classes, such as the antipaladin, the hungry ghost monk, and the urban ranger * Hundreds of new spells and magic items, from phantasmal revenge to the Storm King's Cloud Castle * A wealth of fantastic equipment, such as fireblast rods and fortune-tellers' cards * New prestige classes like the Master Chymist and the Battle Herald * ... and much, much more!

Rise Of The Drow Prologue The Darkness Arrives

Author: Jonathan G. Nelson
Publisher: AAW Games
ISBN:
Size: 76.61 MB
Format: PDF, ePub, Docs
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Rise of the Drow: The Darkness Arrives is a D&D 3.5 and Pathfinder Roleplaying Game Compatible Adventure that takes four to six PCs from 1st to 6th level. This adventure may be used either as a standalone or an introduction to the Rise of the Drow trilogy (available in PDF & hardback). The northern climes have proven difficult to cross the further the party travels, beleaguered by both the rapidly shortening days and forests that grow thicker with every mile. The ever-falling snow, whether as gentle flakes or an energy- sapping blizzard, only increase the sense of silence, darkness, and isolation. A journey between settlements of what should have been a day or two has become twice as long; everyone is desperate to reach a roaring fire and a full stew pot. The appearance of the village, the party's intended destination, seems perfectly timed. The locals are heading for the central cathedral and talk of warmth, light, and succor while encouraging everyone to, "get out of the darkness." Following this advice, the adventurers find themselves in the middle of a service to mark the ending of the longest night and a return to the comfort of daylight—thanks to an ancient relic. However the ceremony does not go smoothly as several interruptions prevent the high priest from properly fulfilling his duties. The PCs called upon to aid another band of travelers before helping drive off unexpected undead! But all of this is just the precursor to worse events; slavers appear, attempting to capture villagers and drag them away. These malicious enemies are like none seen before, accompanied by strange creatures that target the building and individuals alike. The local residents are hard-pressed to face these foes and the party proves to be a vital force in preventing a devastating defeat! Can the PCs deal with the many problems before them, overcoming multiple challenges as an unknown enemy attacks the cathedral from all directions? Can the party face down the slavers, rescuing the villagers from a terrible fate, or will they fall for the tricks and bluffs of the mysterious humanoids that use the very darkness as a weapon? Can anyone stop this attack and prevent the remorseless, merciless Rise of the Drow? Rise of the Drow: The Darkness Arrives includes: A three part story spanning over 120 pages by the authors of Rise of the Drow, Tears at Bitter Manor, and the Saatman's Empire Adventure Path. The perfect way to introduce your playgroup to the Rise of the Drow Trilogy Introduce your PCs to members of House Gullion, the growing house of power in the Underworld New exciting locations to explore like the Rybalkan Cathedral, Dark Wood, and Adrik's Folly New monsters such as the Ghoublin, Skeletal Fire Mephit, and Squamp New magic items like the fabled moonshard Beautiful illustrations by Mates Laurentiu, Rick Hershey, Jacob Blackmon, and more Gorgeous maps by Todd Gamble introducing a brand new technique incorporating real-world model scenery into his cartography

Southlands Bestiary

Author: Amanda Hamon Kunz
Publisher: Kobold Press
ISBN: 9781936781379
Size: 63.28 MB
Format: PDF, Kindle
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Desert Spirits, Grasslands Hunters, Jungle Horrors! The Southlands Bestiary brings 90+ new monsters of the hotter climes to Pathfinder Roleplaying Game. Want to run a campaign in the deserts, jungles or savannas? This tome of monsters will make sure your players will have hair-raising encounters like none they've experienced before. In this 122-page, full-color book of monsters you get: Swamp adders, sphinxes, scorpion swarms, and skinbats! Demon lords and their followers, arch-devils and their cohorts! Dinosaurs and flame dragons suitable for any volcanic lair! Possessed pillars and prismatic beetles! Genies, gremlins and golems! Killer cactids and clockwork tomb guardians! ...and so much more, plus an introduction by Jeff Grubb, designer of the classic Al-Qadim setting. Use these strange and deadly foes in the Midgard Campaign Setting, or in any campaign of high adventure beneath the pitiless sun. Draw your scimitar, ready your spear, and call upon whatever gods you choose, mortals: the monsters of the Southlands are here!

Pathfinder Adventure Path

Author: Richard Pett
Publisher:
ISBN: 9781640780798
Size: 53.71 MB
Format: PDF, Mobi
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The Return of the Runelords Adventure Path continues as the heroes discover a nefarious plot to spread a magical plague through Varisia's greatest cities. As they travel the breadth and width of the land, they not only face cultists eager to transform people into monsters, but the spreading influence of other runelords as their agents stir to life. Will the heroes be able to halt the resurrection of one runelord and the rebirth of another, or will they become monstrous minions of the Polymorph Plague themselves? "Runeplague" is a Pathfinder Roleplaying Game adventure for 9th-level characters by Richard Pett. The adventure continues the Return of the Runelords Adventure Path, an exciting continuation of the Runelords saga set in the frontier lands of Varisia. A selection of new monsters, a presentation of the monstrous demigod Yamasoth, and rules for magical pools capable of imbuing great powers or curses round out this volume of the Pathfinder Adventure Path. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

Rise Of The Drow

Author: Jonathan G. Nelson
Publisher: AAW Games
ISBN: 0989973603
Size: 14.16 MB
Format: PDF, ePub
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Make sure you pick up the Rise of the Drow: Player's Guide, Prologue, and Epilogue and expand the adventure from levels 1-20! Rise of the Drow is 494 pages in beautiful full color Foreword by Ed Greenwood If absolute power corrupts absolutely, Matron Maelora best beware; her plans for total domination of the Underworld are already close to satisfactory completion, while attacks on the Upperworld have become increasingly successful. The other power-hungry drow families of Holoth may despise her but they know a true leader when they see one, and House Gullion has been revealed as the family to lead them all on the path to glory. With the entire Underworld in chaos and the Spider Goddess regularly communing with her chosen Matron, far greater dreams than mere regional conquest are within the grasp of the drow, as Maelora prepares her grand dark elf army for victory! With other mystical allies standing firm with the Matron, other Underworld races beneath her heel or cowering behind fortified walls, and every drow ready to play their part when she gives the word, what could possibly stop her from achieving her final triumph and fulfilling her destiny? But even the greatest of plans has a flaw if you look hard enough, and a party of stout heart and strong resolve can make a difference. At first, such a party may well believe it is on a smaller adventure, perhaps to win a few baubles or some small acclaim by rescuing a few kidnapped villagers. Soon, however, those adventurers will realize that much more is at stake and that they are the ones who will need to make moves against the evil Matron Maelora and her increasing dominance if both the entire Underworld and Upperworld are to be saved. But how will they go about it? Can they ensure their own success when an entire city is standing against them? Only they have the chance to halt the Rise of the Drow! "Rise of the Drow" is a standalone 'mega-module' of almost 500 pages. It is designed for starters of 6th level and takes players up to around 18th level. It can be played in conjunction with "The Darkness Arrives", the prologue to this adventure that supports PCs of level 1 to 6, and "The Commander of Malice", and epilogue to RotD that takes those same PCs to level 20. Rise of the Drow (PDF) contains: Brand new illustrations by Mates Laurentiu, Rick Hershey, Jacob Blackmon, Jen Page, and Satine PhoenixNew and revised maps by 3x ENnie award winning cartographer Todd GambleBeautiful page design by Rick Hershey of Fat Goblin GamesThe dwarven trade city of Embla fleshed out in even greater detailA fully expanded Fungi Forest spanning over 50 pages with new spells and itemsThree main paths for the PCs to explore with options to take your adventures even fartherThe dwarven capital of Stoneholme by Kevin Mickelson author of Mask of Death adventureJorumgard the Deep Dragon Lair by Owen KC Stephens of Rogue Genius GamesVethin's Hold, a new underground city of trade and treachery by Jason Stoffa of Fat Goblin GamesThe foul drow House Invidious by Brian Berg of TPK GamesHoloth, the mighty drow city of the Underworld completely revised and expanded by Christina Stiles of Kobold Press, Rogue Genius Games, and Christina Stiles Presents.The gargantuan Temple of the Spider Goddess by Joshua Gullion of AaWHouse Gullion’s home, Tolgorith Tower which spans across 6 maps and includes over 30 different locations for your PCs to exploreSupplemental histories on each member of House GullionThe demiplane of VenomMultiple ways for the PCs to end the adventure and many more ways to continue with the Rise of the Drow Epilogue: The Commander of Malice or new adventures in the Underworld!New artifacts like the powerful soul-stealing VidrefacteNew Traps like ochre jelly dustNew Special Abilities such as the third eye of fearNew Feats including Fused Weapon FightingNew Items like giant green-spored parasol mushroom poison and Fungi Forest kombuchaNew Magical Items such as the coin of singing and mycelosuitsNew Mushroom and Drow domainsLoads of new spells perfect for adventuring undergroundNew Monsters, too numerous to listand much more!Rise of the Drow flipthrough video: https://youtu.be/W0sI3ZdFytc

Rise Of The Drow Epilogue The Commander Of Malice

Author: Stephen Yeardley
Publisher: AAW Games
ISBN:
Size: 69.41 MB
Format: PDF
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Rise of the Drow: The Commander of Malice is a D&D 3.5 and Pathfinder Roleplaying Game compatible adventure that takes four to six 16th- 18th level PCs to 20th level. This adventure may be used either as a high-level standalone or a conclusion to the Rise of the Drow trilogy (available in PDF & hardback). The war with the dark elves may well have come to an end on one plane, but it continues elsewhere in the multiverse as the prime instigator of the upheaval and unrest manages to escape. Souls are slippery items, able to squirm between the narrowest of cracks and evade the most thorough of enemies; one favored by a goddess seemingly holds the best of cards dealt by Fate. After the final battle in the drow’s home, the party's foe once again finds an escape route and despair would be an easy emotion to feel—but the portal the villainous priestess used to evade the PCs after the final assault is still active, if heavily damaged, and restoring it gives one way to follow their enemy to wherever she has fled! Pulses of sickly, acid-green light from pieces of the circle of stones tell the adventurers what their next step might be, but will they follow the fleeing essence of the priestess? First the PCs must prepare themselves after their recent hard-fought successes, and gather together the fragments of the gate to rebuild and activate it. Only then can they make their pursuit—that almost certainly means further effort from the party themselves, and possibly those around them. How many more sacrifices must those opposed to the drow make to defeat them once and for all? This may be the adventurers' final one, as they enter the home of the Queen of Venom for one final confrontation! Details of the Demiplane of Venom, expanded from the original "Rise of the Drow" encounterNew traps to challenge high-level partiesNew creatures - the Spite-Spitter, Venom Demon, Vemp, Venomwight, Aseadweed, Bodacolumn, Despair, and the dread Dark Angel EclipseA clan of acid naga monks intent on protecting its holy siteNew art by Jacob Blackmon and Mates LaurentiuNew maps by Tommi SalamaA potentially never-ending maze to test the PCs to their limitTruly appalling poetry from a titan that should know better

Pathfinder Adventure Path

Author: Mikko Kallio
Publisher:
ISBN: 9781601259813
Size: 37.10 MB
Format: PDF, Docs
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As the adventurers work to track down the missing colonists, the trail leads to a nearby island. There, the adventurers discover the submerged ruins of a cathedral dedicated to a now-dead god that has become a lair of an ichthyic monster and its cunning minions. The adventurers must fight their way through flooded chambers and vicious monsters to find the kidnapped colonists and learn the greater threat to the region and to humanity as a whole. "The Flooded Cathedral" is a Pathfinder Roleplaying Game adventure for 7th-level characters. The adventure continues the Ruins of Azlant Adventure Path, a delve into the lost past of humanity's first empire. Several new monsters, a look into the gods of ancient Azlant, and more information about the complicated construction of clockworks round out this volume of the Pathfinder Adventure Path. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.