Entrepreneurship

Author: Howard Frederick
Publisher: Cengage AU
ISBN: 0170411753
Size: 21.10 MB
Format: PDF, Mobi
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Entrepreneurship: Theory/Process/Practice focuses on Asia-Pacific entrepreneurial development with an overarching commitment to environmental and sustainable entrepreneurial practice as well as social and ethical responsibility. Its strong theoretical framework is coupled with an emphasis on the experiential, through a wealth of scenarios, case studies, feedback questionnaires and business plans. This edition has an emphasis on lean entrepreneurship and the business model canvas, which promotes experiential practice aligning with the online material.

From Holy Grail To Structured Fail

Author: Tim Vang
Publisher: Saxo
ISBN: 877143075X
Size: 61.37 MB
Format: PDF, ePub, Mobi
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New ideas, products and services can be a tremendous business opportunity. Or they can be a yawning black hole into which your organisation can pour money, manpower and resources with only limited (realistic) hope of return.Pretotyping combines a new mindset and a set of practical tools that help you fail often and fail fast when developing new business ideas – but in accordance with a carefully designed plan that’ll help roll back risk, reduce development costs, speed up innovation processes and boost success rates.Developed at Google and now taught at Stanford University, pretotyping is a supremely effective market-validation tool that helps you radically recalibrate all kinds of bring-to-market equations, as well as revitalising your organisation’s ability to respond quickly to changing commercial circumstances.

Getting Unstuck

Author: Hugh Thompson
Publisher: Penguin
ISBN: 0698183819
Size: 18.43 MB
Format: PDF, Mobi
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Just try harder. Just work harder. Just do more. But what happens when working harder doesn’t seem to be getting you better results? You’ve got to get unstuck. In Getting Unstuck, Bob Sullivan and Hugh Thompson show the different kinds of plateaus that can hold you back and how they can be overcome. Using case studies of both success and failure—including Derek Jeter, Blockbuster, and Google—they identify how to avoid pitfalls and to incorporate the peak behaviors that place breakthroughs within anyone’s grasp. If you’ve ever given more and more to a broken relationship, a weight-loss regimen, or a stalled career—only to get less and less in return—Getting Unstuck will change your life.

Prototyping For Designers

Author: Kathryn McElroy
Publisher: "O'Reilly Media, Inc."
ISBN: 1491954051
Size: 53.94 MB
Format: PDF, Docs
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Prototyping and user testing is the best way to create successful products, but many designers skip this important step and use gut instinct instead. By explaining the goals and methodologies behind prototyping—and demonstrating how to prototype for both physical and digital products—this practical guide helps beginning and intermediate designers become more comfortable with creating and testing prototypes early and often in the process. Author Kathryn McElroy explains various prototyping methods, from fast and dirty to high fidelity and refined, and reveals ways to test your prototypes with users. You’ll gain valuable insights for improving your product, whether it’s a smartphone app or a new electronic gadget. Learn similarities and differences between prototyping for physical and digital products Know what fidelity level is needed for different prototypes Get best practices for prototyping in a variety of mediums, and choose which prototyping software or components to use Learn electronics prototyping basics and resources for getting started Write basic pseudocode and translate it into usable code for Arduino Conduct user tests to gain insights from prototypes

The Right It

Author: Alberto Savoia
Publisher: HarperCollins
ISBN: 0062884670
Size: 47.77 MB
Format: PDF, Mobi
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In this accessible, prescriptive, and widely applicable manual, Google’s first engineering director and current Innovation Agitator Emeritus provides critical advice for rethinking how we launch a new idea, product, or business, insights to help successfully beat the law of market failure: that most new products will fail, even if competently executed. Millions of people around the world are working to introduce new ideas. Some will turn out to be stunning successes and have a major impact on our world and our culture: The next Google, the next Polio vaccine, the next Harry Potter, the next Red Cross, the next Ford Mustang. Others successes will be smaller and more personal, but no less meaningful: A restaurant that becomes a neighborhood favorite, a biography that tells an important story, a local nonprofit that cares for abandoned pets. Simultaneously, other groups are working equally hard to develop new ideas that, when launched, will fail. Some will fail spectacularly and publicly: New Coke, the movie John Carter, the Ford Edsel. Others failures will be smaller and more private, but no less failure: A home-based business that never takes off, a children’s book that neither publishers nor children have any interest in, a charity for a cause too few people care about. Most people believe that their venture will be successful. But the law of market failure tells us that up to 90 percent of most new products, services, businesses, and initiatives will fail soon after launch—regardless of how promising they sound, how much we commit to them, or how well we execute them. This is a hard fact to accept. Combining detailed case studies with personal insight drawn from his time at Google, his experience as an entrepreneur and consultant, and his lectures at Stanford University and Google, Alberto Savoia offers an unparalleled approach to beating the beast that is market failure: “Make sure you are building The Right It before you build It right,” he advises. In The Right It, he provides lessons on creating your own hard data, a strategy for market engagement, and an introduction to the concept of a pretotype (not a prototype). Groundbreaking, entertaining, and highly practical, this essential guide delivers a proven formula for ensuring ideas, products, services, and businesses succeed.

A User S Manual To The Pmbok Guide

Author: Cynthia Snyder Stackpole
Publisher: John Wiley & Sons
ISBN: 9780470890127
Size: 52.82 MB
Format: PDF, ePub, Docs
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The professional standard in the field of project management, A Guide to the Project Management Body of Knowledge better known as the PMBOK® Guide published by the Project Management Institute (PMI®) serves as the ultimate resource for professionals and as a valuable studying and training device for students taking the PMP® exam. A User's Manual to the PMBOK® Guide takes the next logical step to act as a true user's manual. Its accessible format and easy-to-understand language helps to not only distill essential information contained in the PMBOK® Guide—Fourth Edition, but also fills an educational gap by offering instruction on how to apply its various tools and techniques. This book: Defines each project management process in the PMBOK® Guide—Fourth Edition, describes their intent, and discusses their individual ITTOs (inputs, tools and techniques, and outputs) Features examples, handy tips, and sample forms to supplement learning Is written by the author who was project manager of the PMBOK ®Guide—Fourth Edition Contains a data flow diagram of each process in the PMBOK® Guide—Fourth Edition to show how information is distributed A User's Manual to the PMBOK® Guide simplifies the PMBOK® Guide—Fourth Edition to provide the springboard from which successful project management processes are interpreted and carried out in the real world. Thorough in coverage and rich in content, this manual is a worthy companion to augment the important strategies laid out in the PMBOK® Guide Fourth Edition—and the one book that aspiring or professional project managers should never be without. (PMBOK, PMI, PMP and Project Management Professional are registered marks of the Project Management Institute, Inc.)

Database Application Programming With Linux

Author: Brian Jepson
Publisher: Wiley
ISBN:
Size: 51.36 MB
Format: PDF, ePub, Mobi
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Demonstrates the skills, techniques, and tools required for programming and maintaining database applications in a Linux environment.

Game Design

Author: Rouse Richard
Publisher: Wordware
ISBN:
Size: 78.29 MB
Format: PDF, Kindle
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“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.

Unix Shell Programming

Author: Lowell Jay Arthur
Publisher: John Wiley & Sons
ISBN: 9780471518211
Size: 55.87 MB
Format: PDF, Kindle
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Software -- Operating Systems.

Building Open Source Hardware

Author: Alicia Gibb
Publisher: Addison-Wesley Professional
ISBN: 0133373908
Size: 41.70 MB
Format: PDF, ePub, Mobi
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This is the first hands-on guide to the entire process of designing and manufacturing open source hardware. Drawing on extensive personal experience with DIY, maker, and hardware hacking projects, industry-leading contributors share proven approaches to design, remixing, fabrication, manufacturing, troubleshooting, licensing, documentation, and running an open source hardware business. Part I covers the emergence and evolution of open source hardware, what open source hardware licenses mean, and the growing role of standards in making hardware more open. Part II offers contributors’ expert advice on key tasks, ranging from creating derivatives to using source files. Part III turns to production, showing how to manufacture at multiple scales–from personal to commercial. Appendixes provide valuable checklists for design, manufacture, security, and documentation. And to foster even more hands-on learning and experimentation, the low-cost Blinky Buildings open source hardware kit is used as an example throughout. Learn how to Get involved in the open source hardware community–its history and values Develop designs you can successfully prototype and manufacture Walk step by step through making derivatives from existing projects Build open source 3D printers, and remix 3D printable objects Create open source wearables Work with diverse source files, from electronics to other physical materials Fabricate your own designs Move from prototype to commercial manufacturing, and troubleshoot problems Choose a business model and build a profitable open source hardware company Avoid pitfalls associated with trademarks, copyrights, patents, and licensing Write documentation other hardware hackers can use Use open source hardware in education, helping students learn without boundaries