Programming In Lua Fourth Edition

Author: Roberto Ierusalimschy
Publisher: Lua.Org
ISBN: 9788590379867
Size: 58.17 MB
Format: PDF, Docs
View: 6345
Download
Lua is spreading more and more throughout different areas of software, from embedded systems and mobile devices to the Web and the Internet of Things. Besides, it has a major role in the game industry, where knowledge of Lua has become an indisputable asset. Lua is the language of choice for anyone who needs a scripting language that is simple, efficient, extensible, portable, and free. Programming in Lua is the official book about the language, providing a solid base to any programmer who wants to use Lua. Authored by Roberto Ierusalimschy, the chief architect of the language, it covers all aspects of Lua 5---from the basics to its API with C. The book is the main source of programming patterns for Lua, with numerous code examples that help the reader to make the most of Lua's flexibility and powerful mechanisms. Programming in Lua is targeted at people with some programming background, but does not assume any prior knowledge about Lua or other scripting languages. This Fourth Edition updates the book to Lua 5.3 and marks a complete reorganization of the text. Building on his many years of experience teaching Lua, Roberto has restructured the book to present the material in a growing order of complexity, allowing the reader to better absorb the character of the language.

Programming In Lua

Author: Roberto Ierusalimschy
Publisher: Roberto Ierusalimschy
ISBN: 8590379825
Size: 38.64 MB
Format: PDF, Docs
View: 2674
Download
Authored by Roberto Ierusalimschy, the chief architect of the language, this volume covers all aspects of Lua 5---from the basics to its API with C---explaining how to make good use of its features and giving numerous code examples. (Computer Books)

Beginning Lua Programming

Author: Kurt Jung
Publisher: John Wiley & Sons
ISBN: 1118079116
Size: 50.38 MB
Format: PDF, Mobi
View: 134
Download
This book is for students and professionals who are intrigued by the prospect of learning and using a powerful language that provides a rich infrastructure for creating programs. No programming knowledge is necessary to benefit from this book except for the section on Lua bindings, which requires some familiarity with the C programming language. A certain comfort level with command-line operations, text editing, and directory structures is assumed. You need surprisingly little in the way of computer resources to learn and use Lua. This book focuses on Windows and Unix-like (including Linux) systems, but any operating system that supports a command shell should be suitable. You'll need a text editor to prepare and save Lua scripts. If you choose to extend Lua with libraries written in a programming language like C, you'll need a suitable software development kit. Many of these kits are freely available on the Internet but, unlike Lua, they can consume prodigious amounts of disk space and memory.

L Ve2d For Lua Game Programming

Author: Damilare Darmie Akinlaja
Publisher: Packt Publishing Ltd
ISBN: 1782161619
Size: 72.89 MB
Format: PDF
View: 799
Download
This book follows a tutorial approach with examples and step-by-step instructions to help explain the key concepts of the LÖVE framework as well as everything you need to know about game development using the Lua programming language.LÖVE2d for Lua Game Programming is for anyone who is interested in learning about desktop game development.

Anti Hacker Tool Kit Fourth Edition

Author: Mike Shema
Publisher: McGraw Hill Professional
ISBN: 0071800158
Size: 61.87 MB
Format: PDF, Docs
View: 240
Download
Defend against today's most devious attacks Fully revised to include cutting-edge new tools for your security arsenal, Anti-Hacker Tool Kit, Fourth Edition reveals how to protect your network from a wide range of nefarious exploits. You'll get detailed explanations of each tool’s function along with best practices for configuration and implementation illustrated by code samples and up-to-date, real-world case studies. This new edition includes references to short videos that demonstrate several of the tools in action. Organized by category, this practical guide makes it easy to quickly find the solution you need to safeguard your system from the latest, most devastating hacks. Demonstrates how to configure and use these and other essential tools: Virtual machines and emulators: Oracle VirtualBox, VMware Player, VirtualPC, Parallels, and open-source options Vulnerability scanners: OpenVAS, Metasploit File system monitors: AIDE, Samhain, Tripwire Windows auditing tools: Nbtstat, Cain, MBSA, PsTools Command-line networking tools: Netcat, Cryptcat, Ncat, Socat Port forwarders and redirectors: SSH, Datapipe, FPipe, WinRelay Port scanners: Nmap, THC-Amap Network sniffers and injectors: WinDump, Wireshark, ettercap, hping, kismet, aircrack, snort Network defenses: firewalls, packet filters, and intrusion detection systems War dialers: ToneLoc, THC-Scan, WarVOX Web application hacking utilities: Nikto, HTTP utilities, ZAP, Sqlmap Password cracking and brute-force tools: John the Ripper, L0phtCrack, HashCat, pwdump, THC-Hydra Forensic utilities: dd, Sleuth Kit, Autopsy, Security Onion Privacy tools: Ghostery, Tor, GnuPG, Truecrypt, Pidgin-OTR

Game Programming With Python Lua And Ruby

Author: Tom Gutschmidt
Publisher: Course Technology
ISBN: 9781592000777
Size: 47.51 MB
Format: PDF, ePub
View: 1896
Download
Get ready to dive headfirst into the world of programming! "Game Programming with Python, Lua, and Ruby" offers an in-depth look at these three flexible languages as they relate to creating games. No matter what your skill level as a programmer, this book provides the guidance you need. Each language is covered in its own section—you'll begin with the basics of syntax and style and then move on to more advanced topics. Follow along with each language or jump right to a specific section! Similar features in Python, Lua, and Ruby—including functions, string handling, data types, commenting, and arrays and strings—are examined. Learn how each language is used in popular game engines and projects, and jumpstart your programming expertise as you develop skills you'll use again and again!

Gray Hat Hacking The Ethical Hacker S Handbook Fourth Edition

Author: Daniel Regalado
Publisher: McGraw Hill Professional
ISBN: 0071838503
Size: 12.47 MB
Format: PDF
View: 1199
Download
Cutting-edge techniques for finding and fixing critical security flaws Fortify your network and avert digital catastrophe with proven strategies from a team of security experts. Completely updated and featuring 12 new chapters, Gray Hat Hacking: The Ethical Hacker's Handbook, Fourth Edition explains the enemy’s current weapons, skills, and tactics and offers field-tested remedies, case studies, and ready-to-deploy testing labs. Find out how hackers gain access, overtake network devices, script and inject malicious code, and plunder Web applications and browsers. Android-based exploits, reverse engineering techniques, and cyber law are thoroughly covered in this state-of-the-art resource. Build and launch spoofing exploits with Ettercap and Evilgrade Induce error conditions and crash software using fuzzers Hack Cisco routers, switches, and network hardware Use advanced reverse engineering to exploit Windows and Linux software Bypass Windows Access Control and memory protection schemes Scan for flaws in Web applications using Fiddler and the x5 plugin Learn the use-after-free technique used in recent zero days Bypass Web authentication via MySQL type conversion and MD5 injection attacks Inject your shellcode into a browser's memory using the latest Heap Spray techniques Hijack Web browsers with Metasploit and the BeEF Injection Framework Neutralize ransomware before it takes control of your desktop Dissect Android malware with JEB and DAD decompilers Find one-day vulnerabilities with binary diffing

Extreme Programming Examined

Author: Giancarlo Succi
Publisher: Addison-Wesley Professional
ISBN: 9780201710403
Size: 35.46 MB
Format: PDF, ePub
View: 6850
Download
Extreme Programming (XP) may be the world's hottest software methodology: a lightweight, programmer-friendly approach that is delivering breakthrough results in a wide range of projects worldwide. This book brings together the proceedings of the first global XP conference: the collected "best practices" wisdom from the world's leading XP practitioners. This collection brings together case studies, experiences, and research related to all aspects of XP. It starts with the foundations, then moves on to process, practices, tool support, experiences, and the future: opportunities to apply XP in an even wider range of projects and applications. Among the many highlights: Martin Fowler's discussion of the role of design in XP methodologies; new insights into scalability and organization; an in-depth analysis of XP pair programming; new attempts to integrate XP with UML; and exciting new approaches to rapid modeling of software systems. For software professionals concerned with accelerating software development and improving software quality throughout their organizations.