Release on 2016-11-30 | by Natalie Rusk,M. I. T. Scratch Team,The Mit Team
Creative Coding Activities for Kids
Author: Natalie Rusk,M. I. T. Scratch Team,The Mit Team
Category: Juvenile Nonfiction
Want to introduce kids to coding in a fun and creative way? With The Scratch Coding Cards, kids learn to code as they create interactive games, stories, music, and animations. The short-and-simple activities provide an inviting entry point into Scratch, the graphical programming language used by millions of kids around the world. Kids can use this colorful 75-card deck to create a variety of interactive programming projects. They'll create their own version of Pong, Write an Interactive Story, Create a Virtual Pet, Play Hide and Seek, and more! Each card features step-by-step instructions for beginners to start coding with Scratch. The front of the card shows an activity kids can do with Scratch--like animating a character or keeping score in a game. The back shows how to put together code blocks to make the projects come to life! Along the way, kids learn key coding concepts, such as sequencing, conditionals, and variables. This collection of coding activity cards is perfect for sharing among small groups in homes and schools.
Build your own computer games with Scratch 3! Learn how to make fun games with Scratch--a free, beginner-friendly programming language from the MIT Media Lab. Create mazes, road-crossing games, and two-player games that keep score. Colorful pictures and easy-to-follow instructions show you how to add cool animations and sound effects to your games. You'll have hours of fun catching snowflakes, gobbling up tacos, and dodging donuts in space--while learning how to code along the way! Covers Scratch 3
Code it, test it, cache it, drop it! This comprehensive book introduces readers to everything they need to know about data. Accessible language provides easy-to-understand explanations for crucial concepts. Puzzles, games, and robot illustrations create a fun, interactive learning experience that will draw in both beginning coders and readers who are reluctant to learn about coding. They�ll explore types of data including numbers, strings, and arrays. Readers will learn how data is stored in computer and in codes, as well as key vocabulary terms such as memory, cache, ram, disk, and flash. They�ll also see the difference between constants and variables, and other important science and technology topics, all while having fun!
30 Clever Coding and Electronics Projects for Kids
Author: Simon Monk
Pubpsher: No Starch Press
Category: Technology & Engineering
Build your own secret laboratory with 30 coding and electronic projects! The BBC micro:bit is a tiny, cheap, yet surprisingly powerful computer that you can use to build cool things and experiment with code. The 30 simple projects and experiments in this book will show you how to use the micro:bit to build a secret science lab complete with robots, door alarms, lie detectors, and more--as you learn basic coding and electronics skills. Here are just some of the projects you'll build: * A "light guitar" you can play just by moving your fingers * A working lie detector * A self-watering plant care system * A two-wheeled robot * A talking robotic head with moving eyes * A door alarm made with magnets Learn to code like a Mad Scientist!
A Step-by-Step Visual Guide to Creating Your Own Scratch Projects
Author: Carol Vorderman
Pubpsher: Dorling Kindersley Ltd
Category: Juvenile Nonfiction
Computer Coding Projects For Kids is the perfect introduction to coding for children from number 1 best-selling education author Carol Vorderman. This colourful illustrated guide uses step-by-steps to show kids how to build a range of amazing projects, from birthday cards to music and games, using the programming language Scratch. Activities such as creating a virtual firework display, simulated snowflakes, fractal art and mind-bending optical illusions not only teach essential coding skills, but enable kids to have fun as they learn. Projects can be personalised and adapted to encourage creativity, and can even be shared with friends, providing a simple and fun way for kids to learn coding.
Seamus O’Neill’s Ready-Steady-Code fine-line vector grids have been included in Scratch 2.0 and 3.0 by its developers at MIT (Boston). The projects on cards 16-20 of this card-set in particular, bring out the magic of the grids. The cards are also available spiral-bound as free-standing and flip-over for hands-free collaborative project-based computer activities by children. There are twenty cards for children 8 - 9 years, grouped into pairs by colour to cover 10 Lessons. Each card is a short coding assignment in Scratch to foster Computational Thinking in maths and numeracy. Scratch +Ready-Steady-Code (cards 16-20) when used in this way, helps children learn essential coding concepts while giving them scope for creative thinking. The code (or script) in each assignment is short and designed to fit within a lesson time slot. Each script is compatible with a program of study for children between the ages of 8 and 9. Each card matches a learning objective within the general Math curriculum framework of Number, Logical Reasoning, Spatial Awareness, Shape, Measurement and Data. SCRATCH +Ready-Steady-Code empowers the teacher to take up the challenge that comes with being an educator of children in this age of technology. The cards address teacher confidence and competence while facilitating children coding and doing their maths at the same time. OK! Are you Ready? Are you Steady? Let’s Code!
"Computer Coding Projects For Kidsis the perfect introduction to coding for children from bestselling education author Carol Vorderman. This colourful illustrated guide uses step-by-step instructions to show kids how to build a range of amazing projects, from birthday cards to music and games, using the programming language Scratch. Activities such as creating a virtual fireworks display, simulated snowflakes, fractal art and optical illusions not only teach essential coding skills, but enable kids to have fun as they learn. Projects can be personalised and adapted to encourage creativity, and can even be shared with friends, providing a simple and fun way for kids to learn coding. CONTENTSA WHAT IS CODING? o Creative computers o Programming languages o How Scratch works o Getting Scratch o The Scratch interface o Types of project A GETTING STARTED o Cat Art o Dino Dance Party o Animal Race o Ask Gobo o Funny Faces A ART o Birthday Card o Spiralizer o Fantastic Flowers A GAMES o Tunnel of Doom o Window Cleaner A SIMULATIONS o Virtual Snow o Firework Display o Fractal Trees o Snowflake Simulator A MUSIC AND SOUND o Sprites and Sounds o Drumtastic A MINDBENDERS o The Magic Spot o Spiral-o-tron A WHAT NEXT? o Next steps o Glossary o Index o Acknowledgments"
Release on 2020-02-23 | by Jürgen Jasperneite,Volker Lohweg
Ausgewählte Beiträge der Jahreskolloquien KommA und BVAu 2018
Author: Jürgen Jasperneite,Volker Lohweg
Pubpsher: Springer Vieweg
Category: Technology & Engineering
In diesem Open-Access-Tagungsband sind die besten Beiträge des 9. Jahreskolloquiums "Kommunikation in der Automation" (KommA 2018) und des 6. Jahreskolloquiums "Bildverarbeitung in der Automation" (BVAu 2018) enthalten. Die Kolloquien fanden am 20. und 21. November 2018 in der SmartFactoryOWL, einer gemeinsamen Einrichtung des Fraunhofer IOSB-INA und der Technischen Hochschule Ostwestfalen-Lippe statt.Die vorgestellten neuesten Forschungsergebnisse auf den Gebieten der industriellen Kommunikationstechnik und Bildverarbeitung erweitern den aktuellen Stand der Forschung und Technik. Die in den Beiträgen enthaltenen anschaulichen Beispiele aus dem Bereich der Automation setzen die Ergebnisse in den direkten Anwendungsbezug.
Start Making! is a program developed by the Clubhouse Network to engage young people all over the world in Maker-inspired activities. With this guide, you will discover how to plan and coordinate Start Making! projects in your home, school, library, community center, after-school club, or makerspace. You'll learn strategies for engaging young people in creative thinking, developing individual and team projects, and sharing and reflecting on their creations. Each session includes a list of the supplies you'll need, step-by-step instructions for completing the projects, and prompts for stimulating discussion, curiosity, and confidence. These fun do-it-yourself (and do-it-together) projects teach fundamental STEAM concepts -- science, technology, engineering, art, and math -- while introducing young people to the basics of circuitry, design, coding, crafting, and construction. They'll make paper cards and creations that light up, play music using a MaKey MaKey keyboard and Scratch programming, join together to make paintings with light, design and construct 3D sculptures, build a vibrating art-bot that makes drawings, and sew fabric creations with wearable circuits. Dip into the activities once a week, run them as a week-long summer activity, or go through the guide in any way that works for you. By offering your own Start Making! program, you can inspire young people in your community to develop creative ideas, learn new skills, and share their creations. The Clubhouse Network is a global network of community-based centers led by Boston's Museum of Science in collaboration with the MIT Media Lab.