Stay In The Fight

Author: Kyle E. Lamb
Publisher: Trample & Hurdle Publishers
ISBN: 9780615166544
Size: 44.14 MB
Format: PDF, ePub, Mobi
View: 7156
"Drawing on Combat experiences from Mogadishu, Somalia to Mosul, Iraq, I want to pass lessons learned to fellow Warriors. Common sense and combat proven, these are the criteria for my techniques. This book is intended to enhance your shooting skills and refine the tactical employment of your Combat Pistol. Military, Law Enforcement, and Civilian alike will find a wealth of information, and numerous tools for their Tactical Toolbox. We also discuss the Training Mentality and Mindset that will help you not only survive your next gunfight, but thrive."--Cover

Video Sourcebook

Author: Thomson Gale
Publisher: Gale Cengage
ISBN: 9781414400990
Size: 39.71 MB
Format: PDF, Docs
View: 5963
From classroom aids to corporate training programs, technical resources to self-help guides, children's features to documentaries, theatrical releases to straight-to-video movies, The Video Source Book continues its comprehensive coverage of the wide universe of video offerings with more than 130,000 complete program listings, encompassing more than 160,000 videos. All listings are arranged alphabetically by title. Each entry provides a description of the program and information on obtaining the title. Six indexes -- alternate title, subject, credits, awards, special formats and program distributors -- help speed research.

Aces Warriors And Wingmen

Author: Wayne Ralph
Publisher: John Wiley & Sons
ISBN: 047015814X
Size: 38.21 MB
Format: PDF, Mobi
View: 7717
A celebration and a tribute to the warriors of the air who as young men served their country with unselfish devotion. Hear their words. Join these young Canadians in combat. AN EXCERPT FROM THE ACCOUNT OF GROUP CAPTAIN RAYNE SCHULTZ, 410 SQUADRON. It was heading home very fast, a Junkers 188, in thin cloud, well out over the North Sea. We hit it badly, and it was flaming, two-three hundred yards [of] flames streaming behind... my navigator, being a serious-minded individual said, "Let's get in closer and take a good look at it, as it is a different type of aircraft and I can report on it when we get down." So I closed in, which was the stupidest thing I ever did.... The mid-upper gunner was not dead; he was sitting inside of the flames. The next thing I saw the gun traversing down toward us. I broke as fast as I could, but he put forty to forty-four 13mm cannon shells into us. I had pistons blown out of one engine and the constant speed unit blown out in the other. We were going to bail out! We jettisoned the door and the navigator was halfway out when the chap came back from the Ground Control Intercept (GCI) and said, "There is a Force 9 to 10 sea and we will never be able [to rescue] you." So we brought that aircraft back to Bradwell Bay and I can tell you it near flew again. My navigator was wounded, bleeding from the face. I could see the engines running red hot, one was actually running on molten metal... the whole thing glowing inside. The air bottles were shot away and I had no brakes for landing. The Mosquito was in ribbons.

The Video Games Guide

Author: Matt Fox
Publisher: McFarland
ISBN: 1476600678
Size: 45.64 MB
Format: PDF, ePub
View: 6750
The Video Games Guide is the world’s most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design—from the very earliest (1962’s Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game’s sequels and of course the author’s views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Real World Self Defense

Author: Jerry VanCook
Size: 45.57 MB
Format: PDF, Kindle
View: 4061
A streamlined approach to developing a working personal defense system, with a focus on survival. Includes discussion of legal aftermath of successful self-defense.

Prima S Authorized Gameshark Pocket Power Guide

Author: Prima Temp Authors
ISBN: 9780761539919
Size: 16.29 MB
Format: PDF, Kindle
View: 4958
The Good, The Bad, and the CodeBoy Over 14,400 New Codes Including Nintendo 64: ·Aidyn Chronicles ·Mario Party 3 ·Tony Hawk's Pro Skater v1.1 Game Boy: ·Dragon Warrior 3 ·Pokemon Crystal ·Roswell Conspiracies ·WWF Betrayal Game Boy Advance: ·Castlevania: Circle of the Moon ·Fire Pro Wrestling ·Pinobee: Wings of Adventure ·Super Mario Advance PlayStation: ·Alone in the Dark: The New Nightmare ·Mat Hoffman's Pro BMX ·NFL GameDay 2002 ·Tomb Raider Chronicles PlayStation 2: ·Gaunlet: Dark Legacy ·NASCAR Heat 2002 ·Red Faction v1.1 ·Twisted Metal: Black *IMPORTANT: You must own a GameShark Video Game Enhancer to use these codes!