Welcome to the Adventure Zone! SEE! The illustrated exploits of three lovable dummies set loose in a classic fantasy adventure! READ! Their journey from small-time bodyguards to world-class artifact hunters! MARVEL! At the sheer metafictional chutzpah of a graphic novel based on a story created in a podcast where three dudes and their dad play a tabletop role playing game in real time! Join Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided ("guided") by their snarky DM, in a graphic novel that, like the smash-hit podcast it's based on, will tickle your funny bone, tug your heartstrings, and probably pants you if you give it half a chance. With endearingly off-kilter storytelling from master goofballs Clint McElroy and the McElroy brothers, and vivid, adorable art by Carey Pietsch, The Adventure Zone: Here There be Gerblins is the comics equivalent of role-playing in your friend's basement at 2am, eating Cheetos and laughing your ass off as she rolls critical failure after critical failure.
This format is designed to be read on color devices and cannot be read on black-and-white e-readers. In the second Adventure Zone graphic novel (adapted from the McElroy family's wildly popular D&D podcast), we rejoin hero-adjacent sort-of-comrades-in-arms Taako, Magnus, and Merle on a wild careen through a D&D railroad murder mystery. This installment has a little of everything: a genius child detective, an axe-wielding professional wrestler, a surly wizard, cursed magical artifacts, and a pair of meat monsters. You know, the usual things you find on a train. Hot on the heels of The Adventure Zone: Here There Be Gerblins, the smash hit graphic novel that launched the series, The Adventure Zone: Murder on the Rockport Limited picks up the saga where volume 1 left off. Both books are based on "The Adventure Zone," a tabletop RPG comedy podcast with downloads numbering in the tens of millions and an army of passionately devoted fans. With art and co-adaptation from Carey Pietsch, the McElroys are once again turning their raucous freewheeling D&D campaign into some damn fine comics.
START YOUR ENGINES, friends, Clint McElroy and sons Griffin, Justin, and Travis hit the road again with Taako, Magnus and Merle, the beloved agents of chaos from the #1 New York Times bestselling graphic novels illustrated by Carey Pietsch, The Adventure Zone: Here There Be Gerblins and The Adventure Zone: Murder on the Rockport Limited. Our boys have gone full-time at the Bureau of Balance, and their next assignment is a real thorny one: apprehending The Raven, a master thief who’s tapped into the power of a Grand Relic to ransack the city of Goldcliff. Local life-saver Lieutenant Hurley pulls them out of the woods, only to throw them headlong into the world of battle wagon racing, Goldcliff’s favorite high-stakes low-legality sport and The Raven’s chosen battlefield. Will the boys and Hurley be able to reclaim the Relic and pull The Raven back from the brink, or will they get lost in the weeds? Based on the beloved blockbuster podcast where three brothers and their dad play a tabletop RPG in real time, The Adventure Zone: Petals to the Metal has it all: blossoming new friendships, pining for outlaw lovers, and a rollicking race you can root for!
White water safety and rescue for canoeists, kayakers and rafters. A completely revised new edition now in full colour throughout. You can find presentation resources of the photos and illustrations below. The writing of this book started when I tried to put some notes together as course notes for the safety and rescue courses I was running at Plas y Brenin. It soon became clear what a huge topic it is and in sheer frustration I explained to a friend that I would have to write a book to cover it properly. His answer was, "Why don't you?" This is the result. I hope you find it enjoyable and informative. What's new in the 2nd Edition? Full colour and new photos throughout. The text has been completely revised and numerous small but significant improvements have been made. The principles of safety and rescue have been unified and the mneumonic CLAP adopted. This is to make it easier to remember them and fall in line with current practice in the teaching of white water safety. The rescue section has been reorganized to fit in more closely with the TRTTG 'low to high risk' model. The rafting sections have been completely rewritten by Geraint Rowlands. The chapter 'Planning a Descent' has been extended to cover factors to be considered when travelling abroad. One-handed signals as used by Paul O'Sullivan in his chapter in the BCU Canoe and Kayak Handbook have been adopted.
The human imagination manifests in countless different forms. We dream the possible and the impossible. How do we do this so effortlessly? Why did the capacity for imagination evolve and seem to manifest uniquely in our species? This handbook reflects on such questions by collecting perspectives on imagination from leading experts. It showcases a rich and detailed analysis on how imagination is understood across several disciplines of study, including anthropology, archaeology, medicine, neuroscience, psychology, philosophy, and the arts. An integrated theoretical-empirical-applied picture of the field is presented, which informs researchers, students, and practitioners about the issues of relevance across the board when considering imagination. With each chapter, human imagination is explained - what it entails, how it evolved, and why it singularly defines us as a species.
This handbook is part of a series of thematic publications written by experienced youth workers for use in training and study sessions, produced under the Partnership Agreement on European Youth Worker Training run by the Council of Europe and the European Communities Commission. It focuses on issues of youth inclusion, participation and access, including definitions; barriers to youth participation; non-formal education methods compared to formal education and vocational training; inclusive youth work in practice including building trust and self-esteem; peer education, conflict management and a contractual approach; and practical exercises relating to these issues.
The area’s first settlers, Theobalt Bartholomew and his family, left Charlotte, New York, and arrived on South Ridge Road near Cowles Creek in 1805. Geneva, however, was named by another early settler, Maj. Levi Gaylord, who suggested naming it after the small, beautiful town of Geneva, New York. By the mid-1800s, word traveled back to the East Coast of the fertile soil in Ohio, and soon many farmers came on horseback, in oxcarts, and on foot, driving herds of cattle to the area, and the population grew to about 150. The area along Lake Erie soon became a popular tourist destination with its grape-growing industry, Ohio’s first resort, and fishing in the Grand River. The area prospered into a community united by work, recreation, and sport. This collection of historic images highlights the histories of Geneva, Geneva on the Lake, and Harpersfields from 1805 to the present day.