The Card Games Bible

Author:
Publisher: Hachette UK
ISBN: 0600630641
Size: 58.44 MB
Format: PDF, ePub, Docs
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The ultimate card-player's companion, crammed with over 300 pages of games to provide hours of engrossing entertainment playing in groups or by yourself. A tricks section provides ways to astound your friends and family with your seemingly effortless skills. Both games and tricks cater for a range of abilities so that you can progress and expand your repertoire. Bridge, Brag, Poker, Rummy and Cribbage - all the classics are here, along with all their variations, as well as lesser known games such as Red Dog, Beleaguered Castle and Quinto. With easy-to-follow explanations for each game including their origins, rules, ranking of cards and tactics, as well as clear illustrations of sample hands, scoring systems and a full glossary of terms, you can quickly make yourself familiar with games you've never tried. Tricks include sleights and shuffling tricks, tricks with prepared packs, magic tricks and mathematical tricks. Challenge yourself and have fun no matter where you are - all you need is a pack of cards and The Card Games Bible.

Santa Biblia

Author: Niv Spa
Publisher:
ISBN: 9780829723946
Size: 45.40 MB
Format: PDF, Docs
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New International Version Bible, in Spanish.

Scarne On Card Tricks

Author: John Scarne
Publisher: Courier Corporation
ISBN: 9780486427355
Size: 15.45 MB
Format: PDF, Kindle
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Scarne, the world's number-one card wizard, reworked 155 classic card tricks to eliminate the need for sleight-of-hand. Simple instructions and clear diagrams illustrate Houdini's "Card on the Ceiling," Blackstone's "Card Trick Without Cards," Carlyle's "Piano Card Trick," Milton Berle's "Quickie Card Deal," and Scarne's own "Drunken Poker Deal" and "Knockout Card Trick."

Video Game Bible 1985 2002

Author: Andy Slaven
Publisher: Trafford Publishing
ISBN: 1553697316
Size: 72.36 MB
Format: PDF, ePub, Mobi
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With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna

Religions In Play

Author: Philippe Bornet
Publisher: Theologischer Verlag Zürich
ISBN: 3290220109
Size: 64.85 MB
Format: PDF, ePub
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Often dismissed as "not serious," the notion of play has nevertheless been at the centre of classical theories of religion and ritual (Huizinga, Caillois, Turner, Staal, etc.). What can be retained of those theories for the contemporary study of religions? Can a study of "play" or "game" bring new perspectives for the study of religions? The book deals with the history of games and their relation to religions, the links between divination and games, the relations between sport and ritual, the pedagogical functions of games in religious education, and the interaction between games, media and religions. Richly illustrated, the book contributes to the study of religions, to ritual, game and media studies, and addresses an academic as well as a general public. Philippe Bornet, Dr. Phil., born in 1977, is Lecturer in the Study of Religion at the Faculty of Lettres of the University of Lausanne, with focus on the history of interrelations between India and Europe. Maya Burger is Professor of Indian Studies and History of Religions at the Faculty of Arts of the University of Lausanne, Department of South Asian Languages and Civilizations.

Where To Find What

Author: James M. Hillard
Publisher:
ISBN:
Size: 28.96 MB
Format: PDF
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This new update identifies sources to turn to for quick answers to typical questions that come to the reference desk.