The Illusion Of Life

Author: Frank Thomas
Publisher: Disney Editions
ISBN:
Size: 31.25 MB
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An out-of-print collector's item since 1986, the definitive account of the development of Disney animation explains what made Disney's style unique and features original sketches and drawings revealing the origins of Mickey and the rest. National ad/promo.

Disney Animation

Author: Frank Thomas
Publisher:
ISBN: 9780896592339
Size: 79.93 MB
Format: PDF, Kindle
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The methods of Disney character development, including "two-dimensional" first attempts and the discovery of laws of animation, are discussed by experienced Disney animators and illustrated with more than thirteen hundred illustrations

Handbook Of Multimedia For Digital Entertainment And Arts

Author: Borko Furht
Publisher: Springer Science & Business Media
ISBN: 9780387890241
Size: 72.90 MB
Format: PDF, ePub, Mobi
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The advances in computer entertainment, multi-player and online games, technology-enabled art, culture and performance have created a new form of entertainment and art. The success of this new field has influenced the development of the digital entertainment industry and related products/services, which has impacted every aspect of our lives. Handbook of Multimedia for Digital Entertainment and Arts is an edited volume contributed by worldwide experts in the field of the new digital and interactive media, and their applications in entertainment and arts. This handbook covers leading edge media technologies, and the latest research applied to digital entertainment and arts. The main focus of Handbook of Multimedia for Digital Entertainment and Arts targets interactive and online games, edutainment, e-performance, personal broadcasting, innovative technologies for digital arts, digital visual and auditory media, augmented reality, moving media, and other advanced topics. The final chapters of this book present future trends and developments within this explosive field. Handbook of Multimedia for Digital Entertainment and Arts serves as a primary reference for advanced-level students, researchers and professors studying computer science and electrical engineering. With the dramatic growth of interactive digital entertainment and art applications, this handbook is also suitable as a reference for practitioners, programmers, and engineers working in this field.

The Palgrave Handbook Of Screen Production

Author: Craig Batty
Publisher: Springer Nature
ISBN: 3030217442
Size: 25.14 MB
Format: PDF, Docs
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This handbook is an essential creative, critical and practical guide for students and educators of screen production internationally. It covers all aspects of screen production—from conceptualizing ideas and developing them, to realizing and then distributing them—across all forms and formats, including fiction and non-fiction for cinema, television, gallery spaces and the web. With chapters by practitioners, scholars and educators from around the world, the book provides a comprehensive collection of approaches for those studying and teaching the development and production of screen content. With college and university students in mind, the volume purposely combines theory and practice to offer a critically informed and intellectually rich guide to screen production, shaped by the needs of those working in education environments where ‘doing’ and ‘thinking’ must co-exist. The Palgrave Handbook of Screen Production fills an important gap in creative-critical knowledge of screen production, while also providing practical tools and approaches for future practitioners.

Social Robotics

Author: Shuzhi Sam Ge
Publisher: Springer
ISBN: 3030052044
Size: 34.60 MB
Format: PDF, ePub
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This book constitutes the refereed proceedings of the 10th International Conference on Social Robotics, ICSR 2018, held in Qingdao, China, in November 2018.The 60 full papers presented were carefully reviewed and selected from 79 submissions. The theme of the 2018 conference is: Social Robotics and AI. In addition to the technical sessions, ICSR 2018 included 2 workshops:Smart Sensing Systems: Towards Safe Navigation and Social Human-Robot Interaction of Service Robots.

The Mouse And The Myth

Author: Dorene Koehler
Publisher: Indiana University Press
ISBN: 0861969324
Size: 65.50 MB
Format: PDF, Mobi
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Rituals mark significant moments in our lives—perhaps none more significant than moments of lightheartedness, joy, and play. The rituals that bond humanity create our most transcendent experiences and meaningful memories. Rituals of play are among the most sacred of any of the rites in which humanity may engage. Although we may fail to recognize rituals of play, they are always present in culture, providing a kind of psychological release for their participants, child and adult alike. Ritual is central to storytelling. Story and practice are symbiotic. Their relationship reflects the vitality of the soul. Disneyland is an example of the kind of container necessary for the construction of rituals of play. This work explores the original Disney theme park in Anaheim as a temple cult. It challenges the disciplines of mythological studies, religious studies, film studies, and depth psychology to broaden traditional definitions of the kind of cultural apparatus that constitute temple culture and ritual. It does so by suggesting that Hollywood’s entertainment industry has developed a platform for mythic ritual. After setting the ritualized "stage", this book turns to the practices in Disneyland proper, analyzing the patron’s traditions within the framework of the park and beyond. It explores Disneyland’s spectacles, through selected shows and parades, and concludes with an exploration of the park’s participation in ritual renewal.

Tradigital Maya

Author: Lee Montgomery
Publisher: CRC Press
ISBN: 1136126627
Size: 52.92 MB
Format: PDF, Docs
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Explore Disney's 12 principles of animation, while learning how to animate in Maya. You can develop your own leading digital techniques rooted to traditional workflows. From squash and stretch to timing and appeal, you will enhance your creative toolset with strong classics training and cutting edge techniques. Trusted Maya Authority, Lee Montgomery offers the only artistic guide to applying the principles of traditional animation with Maya's tools, which are used in production by the best animators and VFX artists today. Add another webpage to your favourites and expand your digital workflow to include the practical resources of the Tradigital Maya with the robust companion web site that include demonstrations, project files, links to further resources, available at www.tradigitalmaya.com.

Animating Space

Author: J.P. Telotte
Publisher: University Press of Kentucky
ISBN: 0813139791
Size: 62.31 MB
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Animators work within a strictly defined, limited space that requires difficult artistic decisions. The blank frame presents a dilemma for all animators, and the decision of what to include and leave out raises important questions about artistry, authorship, and cultural influence. In Animating Space: From Mickey to WALL-E, renowned scholar J. P. Telotte explores how animation has confronted the blank template, and how responses to that confrontation have changed. Focusing on American animation, Telotte tracks the development of animation in line with changing cultural attitudes toward space and examines innovations that elevated the medium from a novelty to a fully realized art form. From Winsor McCay and the Fleischer brothers to the Walt Disney Company, Warner Bros., and Pixar Studios, Animating Space explores the contributions of those who invented animation, those who refined it, and those who, in the current digital age, are using it to redefine the very possibilities of cinema.

Css Animations And Transitions For The Modern Web

Author: Steven Bradley
Publisher: Adobe Press
ISBN: 0133980545
Size: 35.64 MB
Format: PDF, ePub
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Modern websites use a variety of animated effects not only to improve usability but also to delight and surprise users. Some of these effects require complex scripting or programming skills, but many are within the grasp of designers who are already familiar with CSS and HTML. CSS Animations and Transitions for the Modern Web shows designers how to add movement to web pages over time using CSS3 style definitions. Author Steven Bradley begins as simply as possible and uses elementary skills as the basis for more advanced techniques. Conceptual explanation is combined with specific examples to give designers a solid foundation in the art of creating dynamic and appealing websites. Steven’s examples are posted at peachpit.com so readers can see the animations in action and download the code files for further study. Instructions for access are in the “Getting Started” section. With CSS Animations and Transitions for the Modern Web, you’ll learn how to make your websites more vibrant and compelling with user interfaces that are functional, reliable, and usable, as well as beautiful. Up-to-date information on current browser support for CSS animations and transitions An introduction to manipulating web page objects in both 2D and 3D space Techniques for creating smooth transitions between object states An overview of Disney’s principles for creating realistic animation and how they apply to web page designs

3d Art Essentials

Author: Ami Chopine
Publisher: CRC Press
ISBN: 1136132228
Size: 63.70 MB
Format: PDF, ePub, Docs
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Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.