Think Like A Programmer

Author: V. Anton Spraul
Publisher: No Starch Press
ISBN: 1593274564
Size: 26.46 MB
Format: PDF, Kindle
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The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.

Think Like A Programmer

Author: V. Anton Spraul
Publisher: No Starch Press
ISBN: 1593274246
Size: 50.75 MB
Format: PDF, ePub, Docs
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"Think Like a Programmer" teaches readers how to solve problems systematically, offering numerous techniques and examples designed to demonstrate how to organize thoughts, discover solutions, and find strategies to solve certain classes of problems.

Learn You Some Erlang For Great Good

Author: Fred Hebert
Publisher: No Starch Press
ISBN: 1593275048
Size: 11.47 MB
Format: PDF, Docs
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Erlang is the language of choice for programmers who want to write robust, concurrent applications, but its strange syntax and functional design can intimidate the uninitiated. Luckily, there’s a new weapon in the battle against Erlang-phobia: Learn You Some Erlang for Great Good! Erlang maestro Fred Hébert starts slow and eases you into the basics: You’ll learn about Erlang’s unorthodox syntax, its data structures, its type system (or lack thereof!), and basic functional programming techniques. Once you’ve wrapped your head around the simple stuff, you’ll tackle the real meat-and-potatoes of the language: concurrency, distributed computing, hot code loading, and all the other dark magic that makes Erlang such a hot topic among today’s savvy developers. As you dive into Erlang’s functional fantasy world, you’ll learn about: –Testing your applications with EUnit and Common Test –Building and releasing your applications with the OTP framework –Passing messages, raising errors, and starting/stopping processes over many nodes –Storing and retrieving data using Mnesia and ETS –Network programming with TCP, UDP, and the inet module –The simple joys and potential pitfalls of writing distributed, concurrent applications Packed with lighthearted illustrations and just the right mix of offbeat and practical example programs, Learn You Some Erlang for Great Good! is the perfect entry point into the sometimes-crazy, always-thrilling world of Erlang.

Rails Crash Course

Author: Anthony Lewis
Publisher: No Starch Press
ISBN: 1593275722
Size: 70.62 MB
Format: PDF, Kindle
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Rails is a robust, flexible development platform that lets you build complex websites quickly. Major websites like GitHub, Hulu, and Twitter have run Rails under the hood, and if you know just enough HTML and CSS to be dangerous, Rails Crash Course will teach you to harness Rails for your own projects and create web applications that are fast, stable, and secure. In Part I, you’ll learn Ruby and Rails fundamentals and then dive straight into models, controllers, views, and deployment. As you work through the basics, you’ll learn how to: * Craft persistent models with Active Record * Build view templates with Embedded Ruby * Use Git to roll back to previous versions of your code base * Deploy applications to Heroku In Part II, you’ll take your skills to the next level as you build a social networking app with more advanced Ruby tools, such as modules and metaprogramming, and advanced data modeling techniques within Rails’s Active Record. You’ll learn how to: * Implement an authentication system to identify authorized users * Write your own automated tests and refactor your code with confidence * Maximize performance with the asset pipeline and turbolinks * Secure your app against SQL injection and cross-site scripting * Set up a server and deploy applications with Capistrano Each chapter is packed with hands-on examples and exercises to reinforce what you’ve learned. Whether you’re completely new to Ruby or you’ve been mucking around for a bit, Rails Crash Course will take you from the basics to shipping your first Rails application, fast.

How To Think Like A Coder

Author: Jim Christian
Publisher: Batsford
ISBN: 9781849944458
Size: 77.53 MB
Format: PDF, Mobi
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A back-to-basics guide on coding for absolute beginners, whether adults or children – no prior experience required! Coding is set to change the way we work and the skills we will need in the future. For those who know nothing about coding, getting to grips with the basics is daunting. Too many of the beginner books launch straight into programming techniques but what is really needed is an understanding of the key concepts of coding. Programming then becomes much easier to grasp. This accessible, fun book goes right back to the very basics, teaching central concepts such as loops, data types, pseudocode and calculations without having to learn a single line of code! Using a set of dice, a deck of cards or a pack of dominoes to enjoy fun and straightforward exercises, you will practise key skills such as critical thinking, creativity, logic and problem-solving and begin to think like a coder without even turning on your computer. Once you are equipped with this basic toolkit, Think Like a Coder discusses the basic programmes that are available for beginners, keeping a focus on simple activities that draw analogies with the outside world to make learning easy and fun. Suitable for absolute beginners, adults and children. Designed to be a thorough yet lighthearted introduction for the complete beginner, Think Like a Coder is an essential addition to any keen programmer’s bookshelf.

Creative Problem Solving

Author: Edward Lumsdaine
Publisher: McGraw-Hill College
ISBN: 9780070390911
Size: 43.14 MB
Format: PDF, Kindle
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Creative ability in business.

The Design Studio Method

Author: Brian K Sullivan
Publisher: CRC Press
ISBN: 1317692233
Size: 45.37 MB
Format: PDF, ePub
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The struggle with balancing creative products that are innovative, technically feasible, and financially sound is one designers and web professionals go through every day. The Design Studio Method is a creative problem solving process that allows you to quickly generate ideas, evaluate them, and reach consensus, achieving that balancing act. Brian Sullivan’s The Design Studio Method gives answers that you have been looking for, showing you how to be innovative and efficient without sacrificing quality and collaboration. This book simplifies the complicated method, explaining each step, each participant’s involvement, and how to adapt the method to your needs. The Design Studio Method provides step-by-step procedures to ensure your success. From illumination, to generation, to presentation, all the way to iteration, this book provides the road map you’ll need to start generating innovate products. Shows you how to involve all members of the creative process—from clients to directors—so that everyone participates, critiques, and innovates. Features real-world examples of Design Studio projects that highlight the successes of this method and ways to adapt it to your needs. Includes a website that showcases videos covering each step of the method and other procedures that crop up along the way.

Informatics Education Supporting Computational Thinking

Author: Roland Mittermeir
Publisher: Springer Science & Business Media
ISBN: 3540699236
Size: 15.18 MB
Format: PDF, ePub, Docs
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This book constitutes the refereed proceedings of the Third International Conference on Informatics in Secondary Schools - Evolution and Perspectives, ISSEP 2008, held in Torun, Poland in July 2008. The 28 revised full papers presented together with 4 invited papers were carefully reviewed and selected from 63 submissions. A broad variety of topics related to teaching informatics in secondary schools is addressed ranging from national experience reports to paedagogical and methodological issues. The papers are organized in topical sections on informatics, a challenging topic, didactical merits of robot-based instruction, transfer of knowledge and concept formation, working with objects and programming, strategies for writing textbooks and teacher education, national and international perspectives on ICT education, as well as e-learning.