Trapped In A Video Game

Author: Dustin Brady
Publisher: Andrews McMeel Publishing
ISBN: 1449496261
Size: 31.10 MB
Format: PDF, Docs
View: 5934
Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good!

Trapped In Esrever

Author: Penn Brooks
Publisher: Snowdrops Publishing
Size: 24.39 MB
Format: PDF
View: 1176
My name's Alex and I'm not from around here. When I first woke up in Esrever County, I discovered a world completely opposite of home. Rules were optional. Books were off limits. Chocolate, video games and slacking off were encouraged. You get the idea… it was awesome! But there was one catch: the creatures and legendary figures I always read about were not only real and present in Esrever, but were opposite of the way I knew them. When the Sandman creeps into my life, he's determined to turn my dream vacation into a horrifying nightmare! *** Trapped in Esrever combines the frightening chills of Goosebumps with the humorous story-telling of a Diary of a Wimpy Kid. It would be a perfect addition to your collection.

Stuck In The Game

Author: Christopher Keene
Publisher: Future House Publishing
ISBN: 194445229X
Size: 58.71 MB
Format: PDF, Docs
View: 6710
"Fans of LitRPG and video games need to be reading Christopher Keene." --Paul Mannering, President of SpecFicNZ, author of Engines of Empathy After a terrible car accident paralyzes seventeen-year-old Noah Newbolt, he is hooked up to the innovative Dream Engine--a virtual reality helmet that immerses the player in an online fantasy game. The Dream Engine keeps Noah's mind alive while doctors frantically work to heal his body, but dying in the game could send Noah into a coma, forever. Meanwhile, Noah's girlfriend, Sue, is suffering injuries from the same car crash, and the doctors grow confused when she seemingly fails to connect to the game. Then Noah encounters a mysterious avatar who suggests the last remnants of Sue's consciousness are being held prisoner in the most dangerous part of the game. Noah takes it upon himself to rescue Sue, allying himself with a group of high-level players. But as he rises through the ranks, his high status earns him the ire of top players across the world. Can Noah stay alive--and awake--long enough to save Sue and escape the game? "An interesting new take on a classic concept and one of the few young adult-friendly LitRPGs out there. In Stuck in the Game, things are not what they seem!" --Apollos Thorne, author of Codename: Freedom and Underworld: Level Up or Die! "Keene's Stuck in the Game is a fun romp through a great fantasy world. The premise is unique, the pacing superb, the action tight. The pages turn themselves!" --Harmon Cooper, author of The Feedback Loop series, Fantasy Online series and The Last Warrior of Unigaea trilogy

The World Of Scary Video Games

Author: Bernard Perron
Publisher: Bloomsbury Publishing USA
ISBN: 1501316222
Size: 40.49 MB
Format: PDF, Kindle
View: 6086
As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.

Eve 2 0 The Ultimate Gaming Experience

Author: Winter Lawrence
Publisher: Fire & Ice Young Adult Books
ISBN: 1680467891
Size: 26.16 MB
Format: PDF, Mobi
View: 4971
Just when Gwen thought she could beat any video game hands down, her boyfriend goes and gets her stuck in a top-secret government simulator named Eve 2.0. Being trapped within a couple of her favorite video games doesn't seem so bad at first, but as time becomes a factor and the A.I. program begins to get smarter, Gwen soon realizes that winning or losing isn't just about pride anymore; it’s about making it out alive.

Willow Of Ashes

Author: Ellie Raine
Publisher: ScyntheFy Press
ISBN: 1732041539
Size: 13.40 MB
Format: PDF, ePub
View: 2244
A Reaper's Creed. An Oath to keep. A Soul to save. Just as Xavier began his training as a Reaper Knight, he was flung off a cliff by an assassin sent to kill the Princess of Death, and vanished into the ocean. But Xavier’s NecroSeam somehow stitched itself to another living vessel, connecting his soul to someone who shared half his necromantic ability… His twin brother. The co-existing brothers secretly embark on a mission up to the sun-kissed Land Realm in search of Xavier’s missing body, only to discover this surface realm is on the brink of war. Before they can be normal again, the twin Reapers must battle colossal dragons and legions of soul-eating creatures controlled by an ancient demon queen. As Death Knights-in-training, they took an oath… and now there’s more than one soul to save.

Deathtrap Dungeon

Author: Ian Livingstone
Publisher: iBooks
ISBN: 9780743479677
Size: 12.66 MB
Format: PDF, Kindle
View: 4838
The reader-player faces the challenging Trial of Champion and must navigate the terrifying pitfalls of the labyrinth of FANG, devised by the fiendish Baron Sukumvit, in an interactive fantasy adventure. Reprint.

Feasting On The Gospels Matthew Volume 1

Author: Cynthia A. Jarvis
Publisher: Westminster John Knox Press
ISBN: 0664235409
Size: 13.16 MB
Format: PDF, Kindle
View: 5560
Feasting on the Gospels is a new seven-volume series that follows up on the success of the Feasting on the Word series to provide another unique preaching resource, this time on the most prominent and preached upon New Testament books, the four Gospels. With contributions from a diverse and respected group of scholars and pastors, Feasting on the Gospels will include completely new material that covers every single passage in the New Testament Gospels, making it suitable for both lectionary and non-lectionary use. Moreover, these volumes will incorporate the unique format of Feasting on the Word, with four perspectives for preachers to choose from for each Gospel passage: theological, pastoral, exegetical, and homiletical. Feasting on the Gospels will provide a special resource for all who preach, either continuously or occasionally, on the Gospels.

The Realm Between The Curse

Author: Phoenix Grey
Publisher: Realm Between
ISBN: 9781728703497
Size: 38.98 MB
Format: PDF, Docs
View: 2304
An epic LitRPG saga for fans of The Lord of The Rings, Grimgar, and Dungeons and Dragons.Will refused to admit to the HR lady at Radical Interactive that he