Ubik

Author: Philip K. Dick
Publisher: Houghton Mifflin Harcourt
ISBN: 0547728247
Size: 48.48 MB
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“From the stuff of space opera, Dick spins a deeply unsettling existential horror story, a nightmare you’ll never be sure you’ve woken up from.”—Lev Grossman, Time Glen Runciter runs a lucrative business—deploying his teams of anti-psychics to corporate clients who want privacy and security from psychic spies. But when he and his top team are ambushed by a rival, he is gravely injured and placed in “half-life,” a dreamlike state of suspended animation. Soon, though, the surviving members of the team begin experiencing some strange phenomena, such as Runciter’s face appearing on coins and the world seeming to move backward in time. As consumables deteriorate and technology gets ever more primitive, the group needs to find out what is causing the shifts and what a mysterious product called Ubik has to do with it all. “More brilliant than similar experiments conducted by Pynchon or DeLillo.”—Roberto Bolaño

Ubik The Screenplay

Author: Philip K. Dick
Publisher: Houghton Mifflin Harcourt
ISBN: 0547725779
Size: 51.33 MB
Format: PDF, ePub, Mobi
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“An accident has occurred. Joe Chip and his colleagues—all but one of them—have narrowly escaped an explosion at a moon base. Or is it the other way round? Did Joe and the others die, and did the one fatality, Glen Runciter, actually survive? . . . From the stuff of space opera, Dick spins a deeply unsettling existential horror story, a nightmare you’ll never be sure you’ve woken up from.”—Lev Grossman, Time In 1974, Philip K. Dick was commissioned to write a screenplay based on his novel Ubik. The film was eventually scrapped, but the screenplay was saved and later published in 1985. Featuring scenes that are not in the book and a surreal playfulness—the style of the writing goes back in time just like the technology in the book’s dreamworld—this screenplay is the only one Dick wrote and features his signature mix of paranoia, humor, and big-idea philosophy.

Ubik

Author: Philip Kindred Dick
Publisher:
ISBN: 9781407239965
Size: 64.38 MB
Format: PDF, ePub
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Glen Runciter is dead. Or is he? Someone died in the explosion orchestrated by his business rivals, but even as his funeral is scheduled, his mourning employees are receiving bewildering messages from their boss. And the world around them is warping and regressing in ways which suggest that their own time is running out. If it hasn't already.

A Screenplay For Ubik

Author: Theodore Abendsen
Publisher: Createspace Independent Publishing Platform
ISBN: 9781502430830
Size: 56.39 MB
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Screenplay loosely based on Philip K, Dick's novel UBIK.

How We Became Posthuman

Author: N. Katherine Hayles
Publisher: University of Chicago Press
ISBN: 9780226321394
Size: 14.63 MB
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In this age of DNA computers and artificial intelligence, information is becoming disembodied even as the "bodies" that once carried it vanish into virtuality. While some marvel at these changes, envisioning consciousness downloaded into a computer or humans "beamed" Star Trek-style, others view them with horror, seeing monsters brooding in the machines. In How We Became Posthuman, N. Katherine Hayles separates hype from fact, investigating the fate of embodiment in an information age. Hayles relates three interwoven stories: how information lost its body, that is, how it came to be conceptualized as an entity separate from the material forms that carry it; the cultural and technological construction of the cyborg; and the dismantling of the liberal humanist "subject" in cybernetic discourse, along with the emergence of the "posthuman." Ranging widely across the history of technology, cultural studies, and literary criticism, Hayles shows what had to be erased, forgotten, and elided to conceive of information as a disembodied entity. Thus she moves from the post-World War II Macy Conferences on cybernetics to the 1952 novel Limbo by cybernetics aficionado Bernard Wolfe; from the concept of self-making to Philip K. Dick's literary explorations of hallucination and reality; and from artificial life to postmodern novels exploring the implications of seeing humans as cybernetic systems. Although becoming posthuman can be nightmarish, Hayles shows how it can also be liberating. From the birth of cybernetics to artificial life, How We Became Posthuman provides an indispensable account of how we arrived in our virtual age, and of where we might go from here.

Histories Of The Future

Author: Daniel Rosenberg
Publisher: Duke University Press
ISBN: 082238681X
Size: 56.41 MB
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We live in a world saturated by futures. Our lives are constructed around ideas and images about the future that are as full and as flawed as our understandings of the past. This book is a conceptual toolkit for thinking about the forms and functions that the future takes. Exploring links between panic and nostalgia, waiting and utopia, technology and messianism, prophecy and trauma, it brings together critical meditations on the social, cultural, and intellectual forces that create narratives and practices of the future. The prognosticators, speculators, prophets, and visionaries have their say here, but the emphasis is on small narratives and forgotten conjunctures, on the connections between expectation and experience in everyday life. In tightly linked studies, the contributors excavate forgotten and emergent futures of art, religion, technology, economics, and politics. They trace hidden histories of science fiction, futurism, and millennialism and break down barriers between far-flung cultural spheres. From the boardrooms of Silicon Valley to the forests of Java and from the literary salons of Tokyo to the roadside cafés of the Nevada desert, the authors stitch together the disparate images and stories of futures past and present. Histories of the Future is further punctuated by three interludes: a thought-provoking game that invites players to fashion future narratives of their own, a metafiction by renowned novelist Jonathan Lethem, and a remarkable graphic research tool: a timeline of timelines. Contributors. Sasha Archibald, Susan Harding, Jamer Hunt, Pamela Jackson, Susan Lepselter, Jonathan Lethem, Joseph Masco, Christopher Newfield, Elizabeth Pollman, Vicente Rafael, Daniel Rosenberg, Miryam Sas, Kathleen Stewart, Anna Tsing

Ethereal Users Guide

Author: Richard Sharpe
Publisher: Lulu.com
ISBN: 1411600851
Size: 68.65 MB
Format: PDF, ePub, Docs
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Ethereal is one of those packages that many network managers would love to be able to use, but they are often prevented from getting what they would like from Ethereal because of the lack of documentation. This document is part of an effort on the part of the Ethereal team to improve the accessibility of Ethereal. We hope that you find it useful, and look forward to your comments.

The Exegesis Of Philip K Dick

Author: Philip K. Dick
Publisher: Hachette UK
ISBN: 0575132450
Size: 69.44 MB
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Based on thousands of pages of typed and handwritten notes, journal entries, letters, and story sketches, The Exegesis of Philip K. Dick is the magnificent and imaginative final work of an author who dedicated his life to questioning the nature of reality and perception, the malleability of space and time, and the relationship between the human and the divine. Edited and introduced by Pamela Jackson and Jonathan Lethem, this will be the definitive presentation of Dick's brilliant, and epic, final work. In The Exegesis, Dick documents his eight-year attempt to fathom what he called "2-3-74", a postmodern visionary experience of the entire universe "transformed into information". In entries that sometimes ran to hundreds of pages, Dick tried to write his way into the heart of a cosmic mystery that tested his powers of imagination and invention to the limit, adding to, revising, and discarding theory after theory, mixing in dreams and visionary experiences as they occurred, and pulling it all together in three late novels known as the VALIS trilogy. In this abridgment, Jackson and Lethem serve as guides, taking the reader through the Exegesis and establishing connections with moments in Dick's life and work.

Terminal Identity

Author: Scott Bukatman
Publisher: Duke University Press
ISBN: 9780822313403
Size: 10.29 MB
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Scott Bukatman's Terminal Identity—referring to both the site of the termination of the conventional "subject" and the birth of a new subjectivity constructed at the computer terminal or television screen--puts to rest any lingering doubts of the significance of science fiction in contemporary cultural studies. Demonstrating a comprehensive knowledge, both of the history of science fiction narrative from its earliest origins, and of cultural theory and philosophy, Bukatman redefines the nature of human identity in the Information Age. Drawing on a wide range of contemporary theories of the postmodern—including Fredric Jameson, Donna Haraway, and Jean Baudrillard—Bukatman begins with the proposition that Western culture is suffering a crisis brought on by advanced electronic technologies. Then in a series of chapters richly supported by analyses of literary texts, visual arts, film, video, television, comics, computer games, and graphics, Bukatman takes the reader on an odyssey that traces the postmodern subject from its current crisis, through its close encounters with technology, and finally to new self-recognition. This new "virtual subject," as Bukatman defines it, situates the human and the technological as coexistent, codependent, and mutally defining. Synthesizing the most provocative theories of postmodern culture with a truly encyclopedic treatment of the relevant media, this volume sets a new standard in the study of science fiction—a category that itself may be redefined in light of this work. Bukatman not only offers the most detailed map to date of the intellectual terrain of postmodern technology studies—he arrives at new frontiers, providing a propitious launching point for further inquiries into the relationship of electronic technology and culture.